0 votes

Hi. I have a ball that moves arround with wasd and a camera that follows the ball in a third person perspective. I can move the camera around using the mouse. How can apply a force to the ball to where the camera is pointing to ?

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in Engine by (119 points)
edited by

1 Answer

0 votes

Cast a ray from the camera's center, get it's normal. Use the normal to multiply by some speed value.

by (5,232 points)
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