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The WebSocketServer also works as an http site, but is it slower?
Should I always use the WebSocketServer or is the NetworkedMultiplayerENet better?
Should I use something else?
I didn't find anything in the Godot documentation about the differences between the WebSocketServer and the NetworkedMultiplayerENet.

I hope someone can explain the difference to me.
Gamemap

in Engine by (129 points)

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I'm not entirely sure but I believe NetworkedMultiplayerENet is packet based. If you take a look at https://docs.godotengine.org/fr/stable/classes/class_packetpeer.html#class-packetpeer which is what NetworkedMultiplayerENet implements, it's said to be "an abstraction and base class for packet-based protocols (such as UDP)".

Websockets are a two way communication pipe if you want. From this article we see "The protocol consists of an opening handshake followed by basic message framing, layered over TCP".

I remember seeing some benchmarks on Websockets saying they were pretty fast. I guess it depends on what you want dot, how much control you need, etc..

There's a bit of documentation on networking, I don't know if you read it already: https://docs.godotengine.org/fr/stable/tutorials/networking/high_level_multiplayer.html

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Thank you very much.

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