Hello. One click deploy was as simple as it is, until i migrate from Godot 3.2.2 to Godot 3.3. The application was not even installed inside my android device, no errors, no anything.
The path of all the android build requirement are the same between both version of Godot engine i used. Besides, I have used adb logcat
adb logcat godot:V *:S to check on whats going wrong, but still has no luck as it shows nothing from the console.
Currently I am using back 3.2.2 to all the build task, but still very keen to solve the issues in Godot 3.3. Does anyone has any idea on this?