It is possible to browse the filesystem after adding packed resources?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By eons
:warning: Old Version Published before Godot 3 was released.

When I add resources (scenes, scripts…) from pck/zip files, using Global.load_resource_pack I get all of them accesible from res://, but I have no way to see/browse the new files/resources, since Directory seems to work on the real filesystem only.


So, is there a way to browse the project’s virtual resource tree?

If I want, say, to add a pck with new levels, should I provide the game with a kind of config file with the list of files/resources on the package?