+1 vote

When I add resources (scenes, scripts...) from pck/zip files, using Global.load_resource_pack I get all of them accesible from res://, but I have no way to see/browse the new files/resources, since Directory seems to work on the real filesystem only.


So, is there a way to browse the project's virtual resource tree?

If I want, say, to add a pck with new levels, should I provide the game with a kind of config file with the list of files/resources on the package?

asked Nov 28, 2016 in Engine by eons (7,786 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.