0 votes

I've noticed that after enabling "Editable Children" in an instanced scene, the properties for them all have a red typeface on the editor.

Is this just a reminder that they are children of an instanced scene, or is there some other reason for that?

Is it considered bad practice in Godot to edit children of an instanced scene? I've been debating over whether I should have all relevant exported vars in the parent node and let it setup the children in its _ready() method instead.

Godot version 3.3.stable.official
in Engine by (18 points)

If that's bad practice I am a very bad bun.

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