0 votes

hey, I'm manually setting the length of my animations in godot because when imported from blender, they extend slightly past their intended length (due to extra keyframes past the end of the animations that are here to make the animation loop) problem is, every time I reimport my model, all the animations's length are reset and I have to manually set them again, even if the animations are imported as separate .anim files any way to solve this?

I presume if I add events or whatever godot uses to trigger functions to animation those will get overriden too, which is a problem since I'm making a fighting game

Godot version 3.3 RC9
in Engine by (16 points)

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