0 votes


So I'm trying to work on a 2D game with a SNES aesthetic. What really confuses me is choosing a viewport and sprite size. I know this is primarily opinion based, but I really don't know much about this topic. What works well given you can resize your screen and all that? Should the viewport always be a multiple of your standard sprite size so everything fits in well?

Godot version 3.2
in Engine by (16 points)

1 Answer

+1 vote

Opinion based? Not really, because it's been actual hardware, not some fantasy console.

If you want the experience authentic, there's only one valid viewport size: 256x224 pixels.

As for sprites, pretty much anything is allowed. The original games mostly focused on 8x8, 16x16, or 32x32 sprites, but a few games also created bigger combinations.

There were also hardware limits on how much could be shown/combined on screen at a time, but I'd say most probably wouldn't notice any violations there.

by (250 points)

Sorry I meant for a general 2D game with pixel art, not trying to mimic the SNES exactly. But like which viewports and sprite sizes are commonly used for 2D games, and what's the reason for the given sizes? Like do certain multiples look better when in full screen?

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.