0 votes

This error comes up only occasionally. But I make 2 separate checks to see if current_ecoNode is null before working on it and somehow it's still gets through when it's null. Am I missing something?

current_ecoNode variable type is a custom class that extends GraphNode

Why is this code throwing errors?

Godot version 3.3.rc8
in Engine by (14 points)

1 Answer

0 votes

It could be that current_ecoNode is being freed. Try using is_instance_valid instead of != null.

by (40 points)
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