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But people play around with areas and raycasts and adding to the ignore list on the latter.

I would doubt physics engines care about this calculation, but graphics systems might.

The most obvious gaming application would be computing 'punch through' on some weapons.

Godot version 3.2
in Engine by (22 points)

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Feel free to open a new issue in the proposals GitHub about this.

by (8,150 points)
selected by

Since I have read you are undertaking replacing bullet, it may be a good time.

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