0 votes

Is there some way to replace Mouse Camera rotation with the Joysticks instead? Im fairly new to Godot and im still trying to get the hang of the engine here is the code:

func _input(event):
if event is InputEventMouseMotion:
    rotation_degrees.y -= event.relative.x * mouse_sensetivity
    camera_pivot.rotation_degrees.x -= event.relative.y * mouse_sensetivity
    camera_pivot.rotation_degrees.x = clamp(camera_pivot.rotation_degrees.x, min_pitch, max_pitch)

Is there a way to make this work for the right thumbstick instead? the game is for controllers only.

Godot version 3.2.3
in Engine by (41 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.