0 votes

I am trying to figure out how to program a CSGBox to rotate
depending on the information the accelerometer and gyroscope of a device are showing.

I have some 3D objects I want the CSGBox to interact with and
bump around when it's being rotated on your device.

A CSGBox might be the wrong 'child' to use, I was thinking
kinematic 3d body was my next best bet.

I don't even know where to start.

Godot version Latest
in Engine by (14 points)

1 Answer

0 votes

Sounds like you want to do a lot, and don't have much knowledge yet. Either start smaller (rotate a CSGBox via keyboard input) or follow some tutorials which will cover things close to what you want to do.

Maybe look at this tutorial by BornCG

by (134 points)
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