+1 vote

Using Godot Engine 3.2.3.stable

When I play my project in the editor, everything sounds fine. But when I play it as an HTML5 export, the audio becomes terribly crackly. I've tried tweaking some settings, but I can't seem to find how to fix it.
Something I've also noticed is that the audio busses don't function the same way in HTML5 as they do for other platforms. I have two buttons that mute and unmute my audio busses, but this doesn't work at all when the project is played in HTML5.
The music file is a 277kb .ogg file, so I'm assuming the file size isn't the issue.

I've been unable to find any documentation on this. Is this a common issue?
Any way to fix it?

Godot version 3.2.3.stable
in Engine by (13 points)

1 Answer

+1 vote

This is a known bug caused by regressions in web browsers: https://github.com/godotengine/godot/issues/43210

Unfortunately, upgrading to 3.3rc8 and enabling threads in the HTML5 export preset most likely won't solve it for now: https://github.com/godotengine/godot/issues/47487

by (12,729 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.