0 votes

How can I make a kinematic body that follows a path walk over a non-flat surface? Because whenever the character has to follow a path it seems to ignore every collision there is.

enter image description here

Section of the code as for now:

func physicsprocess(delta):
if pathnode < path.size():
var direction = (path[pathnode] - globaltransform.origin)
if direction.length() < 1:
pathnode += 1
else:
move
andslide(Vector3((direction.normalized() * speed).x,0,(direction.normalized() * speed).z), Vector3.UP)
translation.y == rc.get
collision_point().y

Godot version 3.2
in Engine by (26 points)

Update: Setting the y axis to 0 in the direction variable seems to make it work properly.

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