Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Robster | |
Old Version | Published before Godot 3 was released. |
Hi all,
I’ve been exporting debug builds to android just fine for a few weeks now.
I then switched off the debug switch in the export options to get ready to upload my beta version to the play store. Quite exciting!
The problem is I get “‘jarsigner’ returned with error #1”
I just can’t figure out what to do. I am using OS X if anyone can offer some guidance.
Thanks.
Did you make and assign keystore on Android export setting?
volzhs | 2016-11-18 07:25
Thanks for your reply… Could you please explain that in a little more detail?
I have installed Android studio,created a debug.keystore file. I’ve pointed also to the .jks file that Android studio created but I’m sort of flying blind. I have an idea of the concepts but now I’ve switched from debug to non debug I’m… getting the error mentioned. Anything you can help me with would be a bonus. I’m grounded as it is. Thanks. Rob
Robster | 2016-11-18 10:46
I think you need to make release.keystore
file for release.
AFAIK, .jks
file is not used in anywhere with godot.
https://forum.godotengine.org/7595/exporting-to-android-error-could-not-find-keystore
maybe this would help.
volzhs | 2016-11-18 12:22
Thank you, that link helped me to create the release.keystore. Unfortunately though, I am still getting the jarsigner error. Hopefully someone has come across this.
Robster | 2016-11-18 22:37