0 votes

I have an "invisible wall" between the camera and the object I want to detect if it gets hovered with the cursor. But at the moment the hover does not get detected by the Area because there is a collision shape between the object and the camera.

Any way to let the signal through the collision shape?

Godot version v3.2.3.stable.official
in Engine by (160 points)

2 Answers

–3 votes
Best answer

Try setting the input_pickable property of the invisible wall to false.

by (8,150 points)
selected by
+1 vote

In the node signal of the CollisionShape there is a signal for that you want.

by (353 points)
reshown by

I don't think that's what they're asking. I think what they're asking is that they want a CollsionShape to not consume a mouse entered event.

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