Submit Asset

Before submitting, please read the Submitting to the Asset Library article for guidelines and instructions.

The license under which the asset is available. Check opensource.org for a more detailed description of each. In case an OSI-approved license you are using is missing, please add the license in this file and open a pull request. Note: The license you specify here should also be included in the repository you are submitting under a standard name, such as LICENSE or LICENSE.md
The site or service hosting your repository.
The Custom download provider can be used to link to premade ZIP archives, such as those uploaded on GitHub Releases. This is useful for GDNative/GDExtension add-ons which contain precompiled binaries. This can also be useful when including submodules in the ZIP is desired (as submodules are not included in automatically generated ZIPs from GitHub or GitLab).
If your repository host is missing, you might like to open an issue about it.
The URL you use to browse your repository. Note: Do not give the clone URL (the one that ends in .git), but give the one you use to browse your code. When using the Custom download provider, this is used for browsing only.
Optional, in case you are not using the one supplied by the repository host. Leave empty if unsure.
The oldest version of Godot the asset works with.
In the Godot editor and project manager, the asset will be displayed for all versions that are compatible (within the same major version).
For example:
  • If your asset works with Godot 4.1 and later, use 4.1 as the minimum Godot version.
  • If your asset works with Godot 3.5 but not Godot 4.0 or later, use 3.5 as the minimum Godot version.
The commit hash that should be downloaded. Expects 40 or 64 hexadecimal digits fully specifying a Git commit. When using the Custom download provider, this must be set to the full download URL instead of a commit hash.
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