Edit of asset "Godot Optional" Accepted

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Title Godot Optional
Description Introduces to Godot types inspired by the Rust programming language.
- Option explicitly denotes that a value can be a null and must be handled

- Result explicitly denotes that an operation can fail and must be handled

- Custom Errors that carry with them details about the exception, including a cause and display message! It also acts as a place to have a centralized list of errors specific to your application, as GlobalScope.Error doesn't cover most cases.

- TimedVars that keep track of when they were created, and can delete themselves after a set amount of time.

- Enum structs (experimental): Enums that aren't just integers, but also carry user defined data with them! Good for state handling!

Examples, documentation, and playground (see examples/misc) also included!
PRs are welcome!!
Introduces to Godot types inspired by the Rust programming language.
- Option explicitly denotes that a value can be a null and must be handled
- Result explicitly denotes that an operation can fail and must be handled
- Custom Errors carry with them details about the exception, leading to better error handling! It also acts as a place to have a centralized list of errors specific to your application, as @GlobalScope.Error doesn't cover most cases.

PRs are welcome!!
Category Scripts
License MIT
Repository Provider GitHub
Repository Url https://github.com/WhoStoleMyCoffee/godot-optional
Issues Url https://github.com/WhoStoleMyCoffee/godot-optional/issues
Godot version Godot 4.2
Version String 3.0
Download Commit 5ae3ca920e8d91d5604b530cf2e3e1650f0d35e2
Download Url (Computed) https://github.com/WhoStoleMyCoffee/godot-optional/archive/5ae3ca920e8d91d5604b530cf2e3e1650f0d35e2.zip
Icon Url https://raw.githubusercontent.com/WhoStoleMyCoffee/godot-optional/main/icon.png