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Title GodotP2PNetwork GodotP2PNetwork
Description # GodotP2PNetwork

## Summary
GodotP2PNetwork adds a network/lobby layer over existing networking infrastructure. Currently, we support
- [https://github.com/CoaguCo-Industries/GodotSteam](https://github.com/CoaguCo-Industries/GodotSteam)

#### Future Plans to Support:
- Native Godot Networking
- Peer to Peer Proxy server
- To avoid having players have to port forward to play with friends


## Plugins

### Optional - Highly recommend since this is the only working Networking layer currently
- Steam
- [https://github.com/CoaguCo-Industries/GodotSteam](https://github.com/CoaguCo-Industries/GodotSteam)
- [https://godotsteam.com/](https://godotsteam.com/)


## Features
- RPC Signals
- Send singals to any connected clients
- RPC Method
- Make method calls on any connected clients
- RPC Sync
- Sync Objects Across all clients
- Network Lobby
- Network Chat
- Lobby Search
- Configurable Network timing
- Allow for client-side processing with period server syncs to reduce network load

## Singletons
- `P2PNetwork`
- `P2PLobby`



## Example
- [GodotP2PNetworkExample](https://github.com/DawnGroveStudios/GodotP2PNetworkExample)
# GodotP2PNetwork

## Summary
GodotP2PNetwork adds a network/lobby layer over existing networking infrastructure. Currently, we support
- [https://github.com/CoaguCo-Industries/GodotSteam](https://github.com/CoaguCo-Industries/GodotSteam)

#### Future Plans to Support:
- Native Godot Networking
- Peer to Peer Proxy server
- To avoid having players have to port forward to play with friends


## Plugins

### Optional - Highly recommend since this is the only working Networking layer currently
- Steam
- [https://github.com/CoaguCo-Industries/GodotSteam](https://github.com/CoaguCo-Industries/GodotSteam)
- [https://godotsteam.com/](https://godotsteam.com/)


## Features
- RPC Signals
- Send singals to any connected clients
- RPC Method
- Make method calls on any connected clients
- RPC Sync
- Sync Objects Across all clients
- Network Lobby
- Network Chat
- Lobby Search
- Configurable Network timing
- Allow for client-side processing with period server syncs to reduce network load

## Singletons
- `P2PNetwork`
- `P2PLobby`



## Example
- [GodotP2PNetworkExample](https://github.com/DawnGroveStudios/GodotP2PNetworkExample)
Category Scripts Scripts
License MIT MIT
Repository Provider GitHub GitHub
Repository Url https://github.com/DawnGroveStudios/GodotP2PNetwork https://github.com/DawnGroveStudios/GodotP2PNetwork
Issues Url https://github.com/DawnGroveStudios/GodotP2PNetwork/issues https://github.com/DawnGroveStudios/GodotP2PNetwork/issues
Godot version Godot 4.1 Godot 4.1
Version String 0.1.5 0.1.0
Download Commit 54256e434c4735f38bbfbaae7d01fb6a47bc0c8b 42b7d2caa00f52806630b33e7e45a9ad9ff52d56
Download Url (Computed) https://github.com/DawnGroveStudios/GodotP2PNetwork/archive/54256e434c4735f38bbfbaae7d01fb6a47bc0c8b.zip https://github.com/DawnGroveStudios/GodotP2PNetwork/archive/42b7d2caa00f52806630b33e7e45a9ad9ff52d56.zip
Icon Url https://raw.githubusercontent.com/DawnGroveStudios/GodotP2PNetwork/v0.1.0/dawngrove_logo.png
https://raw.githubusercontent.com/DawnGroveStudios/GodotP2PNetwork/v0.1.0/dawngrove_logo.png