Creation of asset ""Wandering" Infinite Terrain Implementation " Rejected

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Title "Wandering" Infinite Terrain Implementation
Description A very basic implementation of Devmar's "Wandering" Terrain, that keeps the world in place relative to the player but offsets the UV to progress forward.
The main focus here is the Collision Heightmap, which is dynamically generated by primarily using the same "Calculate Height" function in both the shader and GDScript.
This will be updated as I continue improving it in my own project, but wanted to put it here for those who might find a use for it!
Category 3D Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/ReKylee/Wandering-Terrain-in-Godot-4
Issues Url https://github.com/ReKylee/Wandering-Terrain-in-Godot-4/issues
Godot version Godot 4.0
Version String 1.0
Download Commit b354d3aa6c2b6905f7279d212137459143ac2e76
Download Url (Computed) https://github.com/ReKylee/Wandering-Terrain-in-Godot-4/archive/b354d3aa6c2b6905f7279d212137459143ac2e76.zip
Icon Url https://github.com/ReKylee/Wandering-Terrain-in-Godot-4/blob/main/Icon.png
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Type image
Image/Video URL https://cdn.discordapp.com/attachments/1113970940787830834/1114598579504431124/image.png
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