Creation of asset ""Wandering" Infinite Terrain Implementation " Rejected
This asset has been rejected. Reason: The icon link must be a direct link. For icons hosted on GitHub, the link must start with "raw.githubusercontent.com", not "github.com". See this article to know all the requirements: https://docs.godotengine.org/en/latest/community/asset_library/submitting_to_assetlib.html
New/Edit | |
---|---|
Title | "Wandering" Infinite Terrain Implementation |
Description |
A very basic implementation of Devmar's "Wandering" Terrain, that keeps the world in place relative to the player but offsets the UV to progress forward. The main focus here is the Collision Heightmap, which is dynamically generated by primarily using the same "Calculate Height" function in both the shader and GDScript. This will be updated as I continue improving it in my own project, but wanted to put it here for those who might find a use for it! |
Category | 3D Tools |
License | MIT |
Repository Provider | GitHub |
Repository Url | https://github.com/ReKylee/Wandering-Terrain-in-Godot-4 |
Issues Url | https://github.com/ReKylee/Wandering-Terrain-in-Godot-4/issues |
Godot version | Godot 4.0 |
Version String | 1.0 |
Download Commit | b354d3aa6c2b6905f7279d212137459143ac2e76 |
Download Url (Computed) | https://github.com/ReKylee/Wandering-Terrain-in-Godot-4/archive/b354d3aa6c2b6905f7279d212137459143ac2e76.zip |
Icon Url |
https://github.com/ReKylee/Wandering-Terrain-in-Godot-4/blob/main/Icon.png
![]() |
Preview Insert | ||
---|---|---|
Type | image | |
Image/Video URL |
https://cdn.discordapp.com/attachments/1113970940787830834/1114598579504431124/image.png
![]() |
|
Thumbnail |
|