Edit of asset "Level of Detail (LOD)" Accepted
Old/Current | New/Edit | |
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Title | Level of Detail (LOD) | |
Description |
This add-on provides level of detail for meshes, lights and particles. It can be used to improve performance in large scenes significantly. Features: - Supports lights, meshes and particles (Particles and CPUParticles). - Each node has its own LOD distance properties, but you can also define a LOD bias project setting to improve visual quality or performance for the target hardware. - Lights can have their shadow smoothly fade off with distance, then the light itself smoothly fade off as well. - Works with both the GLES3 and GLES2 renderers. - Written in performance-conscious GDScript. Easy to install and use, but scales to hundreds of LOD instances (and perhaps thousands on more powerful hardware). See the usage documentation at: https://github.com/godot-extended-libraries/godot-lod Demo project: https://godotengine.org/asset-library/asset/730 |
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Category | 3D Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/godot-extended-libraries/godot-lod | |
Issues Url | https://github.com/godot-extended-libraries/godot-lod/issues | |
Godot version | Godot 3.5 | Godot 3.5 |
Version String | 1.0.0 | |
Download Commit | 152d9ab760c04e84d5f7ae61585d29d8afa2ca47 | |
Download Url (Computed) | https://github.com/godot-extended-libraries/godot-lod/archive/152d9ab760c04e84d5f7ae61585d29d8afa2ca47.zip | |
Icon Url |
https://raw.githubusercontent.com/godot-extended-libraries/godot-lod/master/icon.png
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