Edit of asset "Mingos' Restrictive Precise Angle Shadowcasting (MRPAS)" Accepted
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Title | Mingos' Restrictive Precise Angle Shadowcasting (MRPAS) | |
Description |
Mingos' Restrictive Precise Angle Shadowcasting is an algorithm used by traditional roguelike games for determining which map cells are in the player's field of view. See the README for instructions on usage: https://github.com/matt-kimball/godot-mrpas-assetlib/blob/master/README.md A demo project using this algorithm is available on github: https://github.com/matt-kimball/godot-mrpas |
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Category | Scripts | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/matt-kimball/godot-mrpas-assetlib | |
Issues Url | https://github.com/matt-kimball/godot-mrpas-assetlib/issues | |
Godot version | Godot 4.0 | Godot 4.0 |
Version String | 2.1.0 | 2.0.0 |
Download Commit | 62dccd2ef40e23f5d9603c6acc7663d1af2cd77d | c483c0b85d80225380328283d7670ea8f1bee30d |
Download Url (Computed) | https://github.com/matt-kimball/godot-mrpas-assetlib/archive/62dccd2ef40e23f5d9603c6acc7663d1af2cd77d.zip | https://github.com/matt-kimball/godot-mrpas-assetlib/archive/c483c0b85d80225380328283d7670ea8f1bee30d.zip |
Icon Url |
https://raw.githubusercontent.com/matt-kimball/godot-mrpas/master/icon.png
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