Edit of asset "Scene Manager Tool (Godot4)" Accepted

Old/Current New/Edit
Title Scene Manager Tool (Godot4) Scene Manager Tool
Description An advanced tool to manage scenes and transitions between scenes.

Features:
**Recently Added**:

1. Pause and Resume functions added
2. Reactive button added which makes the Scene Manager UI reactive to changes on File System of godot and refreshes the Scene Manager UI automatically every time an update happens on files in res:// location
3. Auto Save button added which saves automatically every time a new change found in Scene Manager UI + If Reactive is enabled too, after that mechanism, save gets called automatically so that there would be no need to use the save button at all

**All**:

1. A fully responsive tool menu structure to manage and categorize your scene
2. Save button that saves all scenes in a dictionary
3. Refresh button that refreshes the tool with latest saved status of the scenes
4. List duplication check for keys
5. Smooth transition between scenes
6. Ignore folder feature in UI ignores all scenes inside that specific folder that you added in the ignore list
7. Categorization for scenes
8. Ignore folder section can hide optionally
9. Change to previous scenes is possible
10. Fully customizable transitions
11. Customizable way of entering the first scene of the game
12. Reset `Scene Manager` function to assume the current scene as the first ever seen scene (to ignore previous scenes and don't go back to them by changing scene to the previous scene)
13. Arrangeable scene categories(they will reset to alphabetic order after refresh or save button pressed)
14. Fade in and fade out with different desired patterns
15. You can create instance of a scene just by calling the scene with a key
16. Transition is so much customizable
17. `SceneManager` tool will ignore scenes inside folders with `.gdignore` file beside them
18. Loading scenes interactive is possible. (Loading scene code example added)
19. Ability to limit how much deep scene manager is allowed to record previous scenes which affects in changing scene to `back`(previous scene) functionality
20. Ability to hide scenes in a list (Just Godot4)
21. Ignoring a specific scene in ignores list section is possible (Just Godot4)
22. sublist in lists of scene manager UI is now possible (Just Godot4)
23. no_effect_change_scene function added (Just Godot4)
24. Node can be added to change_scene and no_effect_change_scene functions (Just Godot4)
25. Possibility to specify path scenes.db via Project/Settings (Just Godot4)
26. 5 new signals added: (Just Godot4)
- scene_changed
- fade_in_started
- fade_out_started
- fade_in_finished
- fade_out_finished
27. Added a feature to navigate to the scene path in filesystem on godot when clicked on scene address in Scene Manager tool
28. Added a feature to open a desired scene from Scene Manager tab
29. Users now can have some time to load their scene in the background with the new changing scene functionality
An advanced tool to manage scenes and transitions between scenes.

Features:
1. A fully responsive tool menu structure to manage and categorize your scene
2. Save button that saves all scenes in a json format
3. Refresh button that refreshes the tool with latest saved status of the scenes
4. List duplication check for keys
5. Smooth transition between scenes
6. Demo
7. Memory performance
8. Ignore folder feature which ignores some folders you said to ignore in Scene Manager addon tool
9. Categorization for scenes
10. Ignore folder section can hide optionally
11. Change to previous scenes is allowed and possible and handled
12. Fully customizable transitions
13 Customizable entering the first scene of the game transition
14. Reset Scene Manager function to assume the current scene as the first ever seen scene (to ignore previous scenes and don't go back to them by changing scene to the previous scene)
15. Arrangeable scene categories(they will reset to alphabetic order after refresh or save button)
16. Fade in and fade out with different desired patterns
17. You can create instance of a scene just by calling the scene with a key
18. Transition is so much customizable
19. SceneManager tool will ignore scenes inside folders with .gdignore file inside them

Simple use case:

```
extends Button

export(String) var scene
export(float) var fade_out_speed = 1
export(float) var fade_in_speed = 1
export(String) var fade_out_pattern = "fade"
export(String) var fade_in_pattern = "fade"
export(float, 0, 1) var fade_out_smoothness = 0.1
export(float, 0, 1) var fade_in_smoothness = 0.1
export(bool) var fade_out_inverted = false
export(bool) var fade_in_inverted = false
export(Color) var color = Color(0, 0, 0)
export(float) var timeout = 0
export(bool) var clickable = false

onready var fade_out_options = SceneManager.create_options(fade_out_speed, fade_out_pattern, fade_out_smoothness, fade_out_inverted)
onready var fade_in_options = SceneManager.create_options(fade_in_speed, fade_in_pattern, fade_in_smoothness, fade_in_inverted)
onready var general_options = SceneManager.create_general_options(color, timeout, clickable)

func _ready() -> void:
var fade_in_first_scene_options = SceneManager.create_options(1, "fade")
var first_scene_general_options = SceneManager.create_general_options(Color(0, 0, 0), 1, false)
SceneManager.show_first_scene(fade_in_first_scene_options, first_scene_general_options)
# code breaks if scene is not recognizable
SceneManager.validate_scene(scene)
# code breaks if pattern is not recognizable
SceneManager.validate_pattern(fade_out_pattern)
SceneManager.validate_pattern(fade_in_pattern)

func _on_button_button_up():
SceneManager.change_scene(scene, fade_out_options, fade_in_options, general_options)

func _on_reset_button_up():
SceneManager.reset_scene_manager()
```
Category Tools Tools
License MIT MIT
Repository Provider GitHub GitHub
Repository Url https://github.com/maktoobgar/scene_manager https://github.com/maktoobgar/scene_manager
Issues Url https://github.com/maktoobgar/scene_manager/issues https://github.com/maktoobgar/scene_manager/issues
Godot version Godot 4.0 Godot 4.0
Version String 3.10.0 3.0.0
Download Commit cf152a3a6acbf1158c89243a7ff7455a66287f6f 7bfc6e95b7a6b02d451c9d03bb46a33f9b5317c9
Download Url (Computed) https://github.com/maktoobgar/scene_manager/archive/cf152a3a6acbf1158c89243a7ff7455a66287f6f.zip https://github.com/maktoobgar/scene_manager/archive/7bfc6e95b7a6b02d451c9d03bb46a33f9b5317c9.zip
Icon Url https://github.com/maktoobgar/scene_manager/raw/main/icon.png
https://github.com/maktoobgar/scene_manager/raw/main/icon.png
Preview Insert
Type image
Image/Video URL https://raw.githubusercontent.com/maktoobgar/scene_manager/main/images/tool.png
Thumbnail https://raw.githubusercontent.com/maktoobgar/scene_manager/main/images/tool.png
Preview Insert
Type image
Image/Video URL https://raw.githubusercontent.com/maktoobgar/scene_manager/main/images/tool_double_key.png
Thumbnail https://raw.githubusercontent.com/maktoobgar/scene_manager/main/images/tool_double_key.png
Preview Insert
Type image
Image/Video URL https://raw.githubusercontent.com/maktoobgar/scene_manager/main/images/ignore.png
Thumbnail https://raw.githubusercontent.com/maktoobgar/scene_manager/main/images/ignore.png
Preview Insert
Type image
Image/Video URL https://raw.githubusercontent.com/maktoobgar/scene_manager/main/images/demo.gif
Thumbnail https://raw.githubusercontent.com/maktoobgar/scene_manager/main/images/demo.gif