Edit of asset "Authoritative Server Client Framework (Fast-paced)" Accepted

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Title Authoritative Server Client Framework (Fast-paced) Authoritative Server Client Framework (Fast-paced)
Description Godot 4 Fast-Paced (Authoritative Server) Game + Network Framework for FPS and TPS Games with working Example and Documentation

Network features
- Client-side prediction of player entities
- Client-side interpolation of remote entities
- Backwards reconciliation and replay
- Real-time adjustment of client simulation speed to optimize server's input buffer (Overwatch's method).
- Server-side lag compensation
- Master server in godot (without 3d)
- Master and multi clients in one project (split screen)
- Optimized netcode (Quake, Overwatch, Valve methods)
- Remote de(activation) of player components
- Ready to use godot nodes (ex. ServerPlayer, ServerWorld, ServerLogic..)
- Server variable sharing between server and client (ServerVars)
- RCON Implementation for Server Management

Physics
- Full implemented TPS and FPS Movement (Quake style)
- Crouching
- Customizeable movement

Helpers
Component system (for extending characters and game world)
Registration services (Full threaded services like Networking)
Async world loader

and many more helpfull tools
Godot 4 Fast-Paced (Authoritative Server) Game + Network Framework for FPS and TPS Games with working Example and Documentation

Network features
- Client-side prediction of player entities
- Client-side interpolation of remote entities
- Backwards reconciliation and replay
- Real-time adjustment of client simulation speed to optimize server's input buffer (Overwatch's method).
- Server-side lag compensation
- Master server in godot (without 3d)
- Master and multi clients in one project (split screen)
- Optimized netcode (Quake, Overwatch, Valve methods)
- Remote de(activation) of player components
- Ready to use godot nodes (ex. ServerPlayer, ServerWorld, ServerLogic..)
- Server variable sharing between server and client (ServerVars)
(TODO) RCON Implementation for Server Management

Physics
- Full implemented TPS and FPS Movement (Quake style)
- Crouching
- Customizeable movement

Helpers
Component system (for extending characters and game world)
Registration services (Full threaded services like Networking)
Async world loader

and many more helpfull tools
Category Projects Projects
License MIT MIT
Repository Provider GitHub GitHub
Repository Url https://github.com/sboron/godot4-fast-paced-network-fps-tps https://github.com/sboron/godot4-fast-paced-network-fps-tps
Issues Url https://github.com/sboron/godot4-fast-paced-network-fps-tps/issues https://github.com/sboron/godot4-fast-paced-network-fps-tps/issues
Godot version Godot 4.0 Godot 4.0
Version String 0.1 0.1
Download Commit a4bc54d1e109cd6a15ce10f64dfca820a683cb6b 6cba00bcfdfb486c7240b5019f2bf8ff4ac60354
Download Url (Computed) https://github.com/sboron/godot4-fast-paced-network-fps-tps/archive/a4bc54d1e109cd6a15ce10f64dfca820a683cb6b.zip https://github.com/sboron/godot4-fast-paced-network-fps-tps/archive/6cba00bcfdfb486c7240b5019f2bf8ff4ac60354.zip
Icon Url https://i.ibb.co/bJBHtRx/social-network-icon-g88d8b6d8b-640.png
https://i.ibb.co/bJBHtRx/social-network-icon-g88d8b6d8b-640.png