Edit of asset "XSM: eXtended State Machine" Accepted

Old/Current New/Edit
Title XSM: eXtended State Machine
Description A freely inspired implementation of StateCharts (complex state machines) for Godot. This plugin provides States composition with subStates (and sub-...-sub-States), regions (ie parallel States), history (you can store the last active states easily) and helper functions in the "easy-to-use nodes that I move around" philosophy of Godot.
Timers and easy animation playing as a bonus!

Now with a StateRoot, pending States, substates call, an active states list, arguments to a state_change, some debug help and an active States history ! (look in the readme on gitlab)

Last edit: 1.6.1: Careful might break if update !!!
- corrected signals and pending_state to have State params
- added change_state_to(state_node)
- possible to call change_state(), calls change_state_to(self)
- next_state() and prev_state()
- removed goto_state() (was unused)
1.5.7:
- A default animation name can be specified in the inspector
- Indented debug text if nested state change calls
- Icon and icon colors changes
A freely inspired implementation of StateCharts (complex state machines) for Godot. This plugin provides States composition with subStates (and sub-...-sub-States), regions (ie parallel States), history (you can store the last active states easily) and helper functions in the "easy-to-use nodes that I move around" philosophy of Godot.
Timers and easy animation playing as a bonus!

Now with a StateRoot, pending States, substates call, an active states list, arguments to a state_change, some debug help and an active States history ! (look in the readme on gitlab)

Last edit: 1.5.2:
- Big bug correction (sadly created the bug in the 1.5 release..), active_states_list was empty !
1.5.1:
- Small bug correction: error on initialization, no enter() and _after_enter were called
1.5:
- Complete change on how the active state is handled to allow for complex behaviour like change a state during you enter another state.
- Added a debug boolean to help debugging your XSM (shows explicitly which state is changing in the console
Category Tools
License MIT
Repository Provider GitLab
Repository Url https://gitlab.com/atnb/xsm
Issues Url https://gitlab.com/atnb/xsm/issues
Godot version Godot 3.2
Version String 1.6.1 1.5.2
Download Commit ff5bcd559ac00de5a73f78e256e2ff7c8a7960eb 07b1ac9f7994541e4ac080555c6b9ae64f741b5b
Download Url (Computed) https://gitlab.com/atnb/xsm/-/archive/ff5bcd559ac00de5a73f78e256e2ff7c8a7960eb.zip https://gitlab.com/atnb/xsm/-/archive/07b1ac9f7994541e4ac080555c6b9ae64f741b5b.zip
Icon Url https://gitlab.com/atnb/xsm/-/raw/master/icon.png