Edit of asset "Export Categories" Rejected
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Title | Export Categories | |
Description |
A very hacky way to separate script variables into categories. Copy the "export_categories" folder into your "addons" folder and enable it on Project > Project Settings > Plugins > ExportCategories. Just export a var with `_c_` as a prefix (ex: `_c_movement`) and it will be transformed into a "category". It's just a separation, really. But it helps :) |
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Category | Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/mathewcst/godot-export-categories | |
Issues Url | https://github.com/mathewcst/godot-export-categories/issues | |
Godot version | Godot 3.3 | |
Version String | 1.1 | 1.1 |
Download Commit | a20d5556f2fdddcb1b85ed40f5a8637611a39ad7 | a20d5556f2fdddcb1b85ed40f5a8637611a39ad7 |
Download Url (Computed) | https://github.com/mathewcst/godot-export-categories/archive/a20d5556f2fdddcb1b85ed40f5a8637611a39ad7.zip | https://github.com/mathewcst/godot-export-categories/archive/a20d5556f2fdddcb1b85ed40f5a8637611a39ad7.zip |
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https://raw.githubusercontent.com/mathewcst/godot-export-categories/main/screenshot/icon.png
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https://raw.githubusercontent.com/mathewcst/godot-export-categories/main/screenshot/cover.png
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https://raw.githubusercontent.com/mathewcst/godot-export-categories/main/screenshot/screenshot.png
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