Edit of asset "Old Style FPS Controller" Accepted
Old/Current | New/Edit | |
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Title | Old Style FPS Controller | |
Description |
INPUTS: "forward" "back" "left" "right" "crouch" "jump" This is a character controller that mimics the older "broken" version of move and slide. It has a constant move speed on slopes rather than the "correct" decelerating on ascent and accelerating descent and will stop on slopes below the max climb angle. Also supports bunny hopping and air strafing. Uses mouse for look. Max climb angle, move speed, acceleration, and friction all set with exports. Crosshair is available standalone at https://github.com/0xspig/CrosshairShader |
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Category | Scripts | |
License | GPLv3 | |
Repository Provider | GitHub | |
Repository Url | https://github.com/0xspig/3dCharacterController | |
Issues Url | https://github.com/0xspig/3dCharacterController/issues | |
Godot version | Godot 3.2 | |
Version String | 1.2 | 1.2 |
Download Commit | c7e6b86d3f39515ee2d74b08fd9e9423ee3dd8ee | 49949cc5b2b42df7c8b3be3e8c1537100790dbed |
Download Url (Computed) | https://github.com/0xspig/3dCharacterController/archive/c7e6b86d3f39515ee2d74b08fd9e9423ee3dd8ee.zip | https://github.com/0xspig/3dCharacterController/archive/49949cc5b2b42df7c8b3be3e8c1537100790dbed.zip |
Icon Url |
https://raw.githubusercontent.com/0xspig/3dCharacterController/master/icon.png
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