Edit of asset "Old Style FPS Controller" Accepted

Old/Current New/Edit
Title Old Style FPS Controller
Description INPUTS:
"forward"
"back"
"left"
"right"
"crouch"
"jump"

This is a character controller that mimics the older "broken" version of move and slide. It has a constant move speed on slopes rather than the "correct" decelerating on ascent and accelerating descent and will stop on slopes below the max climb angle. Also supports bunny hopping and air strafing. Uses mouse for look. Max climb angle, move speed, acceleration, and friction all set with exports.

Crosshair is available standalone at https://github.com/0xspig/CrosshairShader
Category Scripts
License GPLv3
Repository Provider GitHub
Repository Url https://github.com/0xspig/3dCharacterController
Issues Url https://github.com/0xspig/3dCharacterController/issues
Godot version Godot 3.2
Version String 1.2 1.2
Download Commit c7e6b86d3f39515ee2d74b08fd9e9423ee3dd8ee 49949cc5b2b42df7c8b3be3e8c1537100790dbed
Download Url (Computed) https://github.com/0xspig/3dCharacterController/archive/c7e6b86d3f39515ee2d74b08fd9e9423ee3dd8ee.zip https://github.com/0xspig/3dCharacterController/archive/49949cc5b2b42df7c8b3be3e8c1537100790dbed.zip
Icon Url https://raw.githubusercontent.com/0xspig/3dCharacterController/master/icon.png