Edit of asset "Gomo Sounds" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | Gomo Sounds | Gomo Sounds |
| Description |
Sound effects, music and voices for your Godot game, made with AI and installed for you. Describe a sound in words ("slime jump", "rusty door creaks open", "calm forest at night"), get several AI versions, keep the ones you like, and this plugin brings them into your project, organized and imported, loops already set. One line plays it in the game: SfxLibrary.play_event(self, "Attack") SfxLibrary.play_music("@music.theme") Each time, the plugin picks one of the versions you kept and nudges the pitch, so the 100th footstep doesn't sound like the first. How it works: 1. Connect: the dock opens your browser with a code to approve (your password never goes into the editor). 2. Sync the scenes that make noise; each gets its own list of sounds on Gomo Sounds. 3. Make the sounds in the dock or on the website, and click Install chosen sounds. The plugin shows exactly what will change before touching anything. 4. Play them with the SfxLibrary autoload. Good to know: - Your exported game works offline: the sounds are normal files in your project. - Your edits are safe: a new version from the website never overwrites a sound you edited. - Works with an AI assistant too: Gomo Sounds has an MCP server, so Claude or any MCP client can plan and make the sounds in a chat, and the plugin installs them. Requires a free Gomo Sounds account (gomosounds.com). The free plan includes 200 credits per month; sounds can be used in commercial games. |
Sound effects, music and voices for your Godot game, made with AI and installed for you. Describe a sound in words ("slime jump", "rusty door creaks open", "calm forest at night"), get several AI versions, keep the ones you like, and this plugin brings them into your project, organized and imported, loops already set. One line plays it in the game: SfxLibrary.play_event(self, "Attack") SfxLibrary.play_music("@music.theme") Each time, the plugin picks one of the versions you kept and nudges the pitch, so the 100th footstep doesn't sound like the first. How it works: 1. Connect: the dock opens your browser with a code to approve (your password never goes into the editor). 2. Sync the scenes that make noise; each gets its own list of sounds on Gomo Sounds. 3. Make the sounds in the dock or on the website, and click Install chosen sounds. The plugin shows exactly what will change before touching anything. 4. Play them with the SfxLibrary autoload. Good to know: - Your exported game works offline: the sounds are normal files in your project. - Your edits are safe: a new version from the website never overwrites a sound you edited. - Works with an AI assistant too: Gomo Sounds has an MCP server, so Claude or any MCP client can plan and make the sounds in a chat, and the plugin installs them. Requires a free Gomo Sounds account (gomosounds.com). The free plan includes 200 credits per month; sounds can be used in commercial games. |
| Category | Tools | Tools |
| License | MIT | MIT |
| Repository Provider | GitHub | GitHub |
| Repository Url | https://github.com/mauriciopazpp/gomosounds-godot | https://github.com/mauriciopazpp/gomosounds-godot |
| Issues Url | https://github.com/mauriciopazpp/gomosounds-godot/issues | https://github.com/mauriciopazpp/gomosounds-godot/issues |
| Godot version | Godot 4.3 | Godot 4.3 |
| Version String | 0.7.2 | 0.7.2 |
| Download Commit | 662418eeac7a09914fcbb55f67c807c29b4f7fcd | 662418eeac7a09914fcbb55f67c807c29b4f7fcd |
| Download Url (Computed) | https://github.com/mauriciopazpp/gomosounds-godot/archive/662418eeac7a09914fcbb55f67c807c29b4f7fcd.zip | https://github.com/mauriciopazpp/gomosounds-godot/archive/662418eeac7a09914fcbb55f67c807c29b4f7fcd.zip |
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