Edit of asset "Godot-MCP" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | Godot-MCP | |
| Description |
Model Context Protocol (MCP) integration for the Godot Editor. AI tools in C#, cloud-connected to ai-game.dev. Godot-MCP connects AI agents (Claude, Cursor, GitHub Copilot, Gemini, or any MCP-aware client) to the Godot Editor so they can inspect and drive your project — create nodes, edit scenes, manage resources and scripts, capture screenshots, and more. It is the Godot counterpart of Unity-MCP: a C# editor addon that exposes Godot Editor operations as AI Tools and connects them to an MCP server through the hosted cloud backend at ai-game.dev, or your own self-hosted server. The MCP / reflection stack is shared with Unity-MCP and consumed from nuget.org as NuGet package references (not forked). 23 built-in tools across 9 families: ping, rql, script, screenshot, console, reflection, runtime-errors, session, and skills. The editor is driven with RQL (rql-query / rql-mutate / rql-schema): one query language for scene nodes, resources, scenes and editor state. Requirements: - Godot 4.3+ — the C#/.NET (mono) edition. The standard GDScript-only build cannot compile the addon. - .NET 8 SDK. Important install note: Godot compiles every .cs file under your project into one assembly, so your project's .csproj must declare the six NuGet package references the addon depends on: com.IvanMurzak.ReflectorNet version 5.5.0 com.IvanMurzak.McpPlugin version 8.12.0 com.IvanMurzak.Rql version 0.1.1 com.IvanMurzak.CodeExec version 0.2.1 com.IvanMurzak.CodeExec.Roslyn version 0.2.1 Microsoft.CodeAnalysis.CSharp version 4.12.0 Without them the addon's C# will not compile. Run dotnet restore after adding them. No manual DLL copying is required — at editor runtime the addon's assembly resolver locates the DLLs in your NuGet global-packages folder. Full documentation, the complete tool list, and connection setup: https://github.com/IvanMurzak/Godot-MCP License: Apache-2.0 (the com.IvanMurzak.Rql and com.IvanMurzak.CodeExec dependencies: PolyForm Shield 1.0.0). |
Model Context Protocol (MCP) integration for the Godot Editor. AI tools in C#, cloud-connected to ai-game.dev. Godot-MCP connects AI agents (Claude, Cursor, GitHub Copilot, Gemini, or any MCP-aware client) to the Godot Editor so they can inspect and drive your project — create nodes, edit scenes, manage resources and scripts, capture screenshots, and more. It is the Godot counterpart of Unity-MCP: a C# editor addon that exposes Godot Editor operations as AI Tools and connects them to an MCP server through the hosted cloud backend at ai-game.dev, or your own self-hosted server. The MCP / reflection stack is shared with Unity-MCP and consumed from nuget.org as NuGet package references (not forked). 21 built-in tools across 8 families: ping, rql, script, screenshot, console, reflection, runtime-errors, and skills. The editor is driven with RQL (rql-query / rql-mutate / rql-schema): one query language for scene nodes, resources, scenes and editor state. Requirements: - Godot 4.3+ — the C#/.NET (mono) edition. The standard GDScript-only build cannot compile the addon. - .NET 8 SDK. Important install note: Godot compiles every .cs file under your project into one assembly, so your project's .csproj must declare the three NuGet package references the addon depends on: com.IvanMurzak.ReflectorNet version 5.4.3 com.IvanMurzak.McpPlugin version 8.9.0 com.IvanMurzak.Rql version 0.1.1 Without them the addon's C# will not compile. Run dotnet restore after adding them. No manual DLL copying is required — at editor runtime the addon's assembly resolver locates the DLLs in your NuGet global-packages folder. Full documentation, the complete tool list, and connection setup: https://github.com/IvanMurzak/Godot-MCP License: Apache-2.0 (the com.IvanMurzak.Rql dependency: PolyForm Shield 1.0.0). |
| Category | Tools | |
| License | Apache-2.0 | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/IvanMurzak/Godot-MCP | |
| Issues Url | https://github.com/IvanMurzak/Godot-MCP/issues | |
| Godot version | Godot 4.3 | |
| Version String | 0.32.1 | 0.29.0 |
| Download Commit | 53f742ec69f1e3c25ed4d72002097d7973b1aac3 | e226dcfe97f5de12ba5131183136958f16f9ec1a |
| Download Url (Computed) | https://github.com/IvanMurzak/Godot-MCP/archive/53f742ec69f1e3c25ed4d72002097d7973b1aac3.zip | https://github.com/IvanMurzak/Godot-MCP/archive/e226dcfe97f5de12ba5131183136958f16f9ec1a.zip |
| Icon Url |
https://raw.githubusercontent.com/IvanMurzak/Godot-MCP/main/addons/godot_mcp/icon.png
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