Edit of asset "Sprite Atlas Importer" Accepted

Old/Current New/Edit
Title Sprite Atlas Importer Sprite Atlas Importer
Description Imports a sprite sheet plus its atlas metadata into a ready-to-use SpriteFrames resource, so a sheet exported for Phaser/TexturePacker, Unity or Flixel/FNF (Sparrow XML) can be used in Godot without re-cutting it by hand. Written for Godot 4.

- Metadata formats: Phaser/TexturePacker JSON, Unity .frames.json, Sparrow XML.
- One animation per action prefix (idle0001, idle0002 -> "idle"); frames inside an animation are sorted by their numeric suffix, not by atlas placement order.
- AtlasTexture regions come from the metadata; animations default to 12 FPS and loop.
- Sheets inside res:// use the project's own import; sheets outside are read from disk and embedded in the .tres.
- Saved next to the image as <sheet>_frames.tres.

Install: copy addons/sprite_atlas_importer/ into your project, enable "Sprite Atlas Importer" in Project Settings > Plugins, then Tools > Import Sprite Atlas (JSON/XML)...

Atlas metadata is exactly what the free browser tools at Sprite Sheet Builder export: https://spritesheetbuilder.com/engines

Tested on Godot 4.7.2 (91 assertions, 0 failures). MIT licensed.
Imports a sprite sheet plus its atlas metadata into a ready-to-use SpriteFrames resource, so a sheet exported for Phaser/TexturePacker, Unity or Flixel/FNF (Sparrow XML) can be used in Godot without re-cutting it by hand. Written for Godot 4.

- Metadata formats: Phaser/TexturePacker JSON, Unity .frames.json, Sparrow XML.
- One animation per action prefix (idle0001, idle0002 -> "idle"); frames inside an animation are sorted by their numeric suffix, not by atlas placement order.
- AtlasTexture regions come from the metadata; animations default to 12 FPS and loop.
- Sheets inside res:// use the project's own import; sheets outside are read from disk and embedded in the .tres.
- Saved next to the image as <sheet>_frames.tres.

Install: copy addons/sprite_atlas_importer/ into your project, enable "Sprite Atlas Importer" in Project Settings > Plugins, then Tools > Import Sprite Atlas (JSON/XML)...

Atlas metadata is exactly what the free browser tools at Sprite Sheet Builder export: https://spritesheetbuilder.com/engines

Tested on Godot 4.7.2 (91 assertions, 0 failures). MIT licensed.
Category Tools Tools
License MIT MIT
Repository Provider GitHub GitHub
Repository Url https://github.com/spritesheetbuilder/sprite-atlas-importer https://github.com/spritesheetbuilder/sprite-atlas-importer
Issues Url https://github.com/spritesheetbuilder/sprite-atlas-importer/issues https://github.com/spritesheetbuilder/sprite-atlas-importer/issues
Godot version Godot 4.0 Godot 4.0
Version String 1.0.0 1.0.0
Download Commit b37c04360692608d1792495f7f9de2dd4d9fe483 b37c04360692608d1792495f7f9de2dd4d9fe483
Download Url (Computed) https://github.com/spritesheetbuilder/sprite-atlas-importer/archive/b37c04360692608d1792495f7f9de2dd4d9fe483.zip https://github.com/spritesheetbuilder/sprite-atlas-importer/archive/b37c04360692608d1792495f7f9de2dd4d9fe483.zip
Icon Url https://spritesheetbuilder.com/sprite-assets/social-preview.png
https://spritesheetbuilder.com/sprite-assets/social-preview.png