Edit of asset "Sprite Atlas Importer" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | Sprite Atlas Importer | Sprite Atlas Importer |
| Description |
Imports a sprite sheet plus its atlas metadata into a ready-to-use SpriteFrames resource, so a sheet exported for Phaser/TexturePacker, Unity or Flixel/FNF (Sparrow XML) can be used in Godot without re-cutting it by hand. Written for Godot 4. - Metadata formats: Phaser/TexturePacker JSON, Unity .frames.json, Sparrow XML. - One animation per action prefix (idle0001, idle0002 -> "idle"); frames inside an animation are sorted by their numeric suffix, not by atlas placement order. - AtlasTexture regions come from the metadata; animations default to 12 FPS and loop. - Sheets inside res:// use the project's own import; sheets outside are read from disk and embedded in the .tres. - Saved next to the image as <sheet>_frames.tres. Install: copy addons/sprite_atlas_importer/ into your project, enable "Sprite Atlas Importer" in Project Settings > Plugins, then Tools > Import Sprite Atlas (JSON/XML)... Atlas metadata is exactly what the free browser tools at Sprite Sheet Builder export: https://spritesheetbuilder.com/engines Tested on Godot 4.7.2 (91 assertions, 0 failures). MIT licensed. |
Imports a sprite sheet plus its atlas metadata into a ready-to-use SpriteFrames resource, so a sheet exported for Phaser/TexturePacker, Unity or Flixel/FNF (Sparrow XML) can be used in Godot without re-cutting it by hand. Written for Godot 4. - Metadata formats: Phaser/TexturePacker JSON, Unity .frames.json, Sparrow XML. - One animation per action prefix (idle0001, idle0002 -> "idle"); frames inside an animation are sorted by their numeric suffix, not by atlas placement order. - AtlasTexture regions come from the metadata; animations default to 12 FPS and loop. - Sheets inside res:// use the project's own import; sheets outside are read from disk and embedded in the .tres. - Saved next to the image as <sheet>_frames.tres. Install: copy addons/sprite_atlas_importer/ into your project, enable "Sprite Atlas Importer" in Project Settings > Plugins, then Tools > Import Sprite Atlas (JSON/XML)... Atlas metadata is exactly what the free browser tools at Sprite Sheet Builder export: https://spritesheetbuilder.com/engines Tested on Godot 4.7.2 (91 assertions, 0 failures). MIT licensed. |
| Category | Tools | Tools |
| License | MIT | MIT |
| Repository Provider | GitHub | GitHub |
| Repository Url | https://github.com/spritesheetbuilder/sprite-atlas-importer | https://github.com/spritesheetbuilder/sprite-atlas-importer |
| Issues Url | https://github.com/spritesheetbuilder/sprite-atlas-importer/issues | https://github.com/spritesheetbuilder/sprite-atlas-importer/issues |
| Godot version | Godot 4.0 | Godot 4.0 |
| Version String | 1.0.0 | 1.0.0 |
| Download Commit | b37c04360692608d1792495f7f9de2dd4d9fe483 | b37c04360692608d1792495f7f9de2dd4d9fe483 |
| Download Url (Computed) | https://github.com/spritesheetbuilder/sprite-atlas-importer/archive/b37c04360692608d1792495f7f9de2dd4d9fe483.zip | https://github.com/spritesheetbuilder/sprite-atlas-importer/archive/b37c04360692608d1792495f7f9de2dd4d9fe483.zip |
| Icon Url |
https://spritesheetbuilder.com/sprite-assets/social-preview.png
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https://spritesheetbuilder.com/sprite-assets/social-preview.png
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