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Description |
Import Sprite Sheet Builder PNG + JSON or Sparrow XML atlases as editable SpriteFrames resources for AnimatedSprite2D and AnimatedSprite3D. Copy the exported PNG and metadata into your project, enable the add-on, then use the Sprite Sheets editor dock to select the atlas and set the animation name, FPS, and loop behavior. The plugin preserves frame order and atlas regions, rejects unsupported rotated or trimmed frames, and never overwrites an existing resource. It works offline with no third-party dependencies. Tested with Godot 4.4.1 and 4.7.2. MIT licensed by Jinyan LLC. Full installation guide and source code are in the repository. |
Import Sprite Sheet Builder PNG + JSON or Sparrow XML atlases as editable SpriteFrames resources for AnimatedSprite2D and AnimatedSprite3D. Copy the exported PNG and metadata into your project, enable the add-on, then use the Sprite Sheets editor dock to select the atlas and set the animation name, FPS, and loop behavior. The plugin preserves frame order and atlas regions, rejects unsupported rotated or trimmed frames, and never overwrites an existing resource. It works offline with no third-party dependencies. Tested with Godot 4.4.1 and 4.7.2. MIT licensed by Jinyan LLC. Full installation guide and source code are in the repository. |