Edit of asset "Godot XR Simulator" Accepted

Old/Current New/Edit
Title Godot XR Simulator Godot XR Simulator
Description Simulate XRController3D and XRCamera Input without real VR headset.

This is a fork of the project https://github.com/Cafezinhu/godot-vr-simulator which has been slightly modified to work in Godot 4.7.2

---

This tool allows you to simulate input on your XRControllers and XRCamera, without having to use a VR headset.

First, insert XRSimulator.tscn into Autoload.

Move your mouse to control the XRCamera, and scroll to control its height.

Press WASD to controll the left controller's joystick, and the arrow keys to control the right controller's joystick.

Press Q or E to select the left controller or the right controller, respectively.
With a controller selected, you can:
- move your mouse to control its position
- scroll to move closer or further away from the camera
- hold shift and move your mouse to rotate
- hold shift and roll mouse scroll to rotate controller around z-axis
- press Left Click to press Trigger (trigger_click and trigger)
- press Right Click to press Grip (grip_click and grip)
- On the alphanumeric keyboard, press 1 to 8, -, = and Enter to press or touch buttons
Mapping:
1 presses by_button
2 presses ax_button
3 presses by_touch
4 presses ax_touch
5 presses trigger_touch
6 presses grip_touch
7 presses secondary_click
8 presses secondary_touch
- presses primary_click
= presses primary_touch
Enter presses menu_button
Simulate XRController3D and XRCamera Input without real VR headset.

This is a fork of the project https://github.com/Cafezinhu/godot-vr-simulator which has been slightly modified to work in Godot 4.7.2

---

This tool allows you to simulate input on your XRControllers and XRCamera, without having to use a VR headset.

First, insert XRSimulator.tscn into Autoload.

Move your mouse to control the XRCamera, and scroll to control its height.

Press WASD to controll the left controller's joystick, and the arrow keys to control the right controller's joystick.

Press Q or E to select the left controller or the right controller, respectively.
With a controller selected, you can:
- move your mouse to control its position
- scroll to move closer or further away from the camera
- hold shift and move your mouse to rotate
- hold shift and roll mouse scroll to rotate controller around z-axis
- press Left Click to press Trigger (trigger_click and trigger)
- press Right Click to press Grip (grip_click and grip)
- On the alphanumeric keyboard, press 1 to 8, -, = and Enter to press or touch buttons
Mapping:
1 presses by_button
2 presses ax_button
3 presses by_touch
4 presses ax_touch
5 presses trigger_touch
6 presses grip_touch
7 presses secondary_click
8 presses secondary_touch
- presses primary_click
= presses primary_touch
Enter presses menu_button
Category 3D Tools 3D Tools
License MIT MIT
Repository Provider GitHub GitHub
Repository Url https://github.com/zoyter/godot-xr-simulator https://github.com/zoyter/godot-xr-simulator
Issues Url https://github.com/zoyter/godot-xr-simulator/issues https://github.com/zoyter/godot-xr-simulator/issues
Godot version Godot 4.7 Godot 4.7
Version String v0.0.1 v0.0.1
Download Commit 5f12705e584286b8670804ea8695bffe5c27325a 5f12705e584286b8670804ea8695bffe5c27325a
Download Url (Computed) https://github.com/zoyter/godot-xr-simulator/archive/5f12705e584286b8670804ea8695bffe5c27325a.zip https://github.com/zoyter/godot-xr-simulator/archive/5f12705e584286b8670804ea8695bffe5c27325a.zip
Icon Url https://raw.githubusercontent.com/zoyter/godot-xr-simulator/main/github-assets/icon.png
https://raw.githubusercontent.com/zoyter/godot-xr-simulator/main/github-assets/icon.png