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Title EasyIK EasyIK
Description EasyIK is a universal 2D inverse kinematics addon for Godot 4.6+.
Add it to your project once, then attach a single node to any limb to apply IK — with full solver flexibility and zero rigging boilerplate.

Whether you are building a side-scrolling platformer, a top-down action game, a narrative adventure, or any project that needs natural character animation, EasyIK gives you four pluggable solvers (2D LookAt, Two Bone IK, CCDIK, and FABRIK out of the box), per-joint angle constraints with live gizmo visualization, automatic flip-proof bone rotation that survives scale.x = -1, soft IK for smooth motion, target tracking with critical damping, a fully customizable editor gizmo, and a complete IK API that just works.

Works as a single node per limb — no skeleton modification setup, no custom rig attachment required. Simply assign bones, set a target, choose a solver, and await. Add solvers at runtime, configure joint constraints once, adjust gizmo colors on the fly, and let EasyIK handle everything else. The solver system is fully extensible and documented for custom kinematics implementations.

EasyIK — Four solvers, one node, flip-proof by design.

The official documentation is available in this link: https://iuxgames.github.io/EasyStore_WebSite/

EasyIK — IUX Games, Isaackiux.
EasyIK is a universal 2D inverse kinematics addon for Godot 4.6+.
Add it to your project once, then attach a single node to any limb to apply IK — with full solver flexibility and zero rigging boilerplate.

Whether you are building a side-scrolling platformer, a top-down action game, a narrative adventure, or any project that needs natural character animation, EasyIK gives you four pluggable solvers (2D LookAt, Two Bone IK, CCDIK, and FABRIK out of the box), per-joint angle constraints with live gizmo visualization, automatic flip-proof bone rotation that survives scale.x = -1, soft IK for smooth motion, target tracking with critical damping, a fully customizable editor gizmo, and a complete IK API that just works.

Works as a single node per limb — no skeleton modification setup, no custom rig attachment required. Simply assign bones, set a target, choose a solver, and await. Add solvers at runtime, configure joint constraints once, adjust gizmo colors on the fly, and let EasyIK handle everything else. The solver system is fully extensible and documented for custom kinematics implementations.

EasyIK — Four solvers, one node, flip-proof by design.

The official documentation is available in this link: https://iuxgames.github.io/EasyStore_WebSite/

EasyIK — IUX Games, Isaackiux.
Category Tools Tools
License MIT MIT
Repository Provider GitHub GitHub
Repository Url https://github.com/IUXGames/EasyIK https://github.com/IUXGames/EasyIK
Issues Url https://github.com/IUXGames/EasyIK/issues https://github.com/IUXGames/EasyIK/issues
Godot version Godot 4.6 Godot 4.6
Version String 1.0.0 1.0.0
Download Commit 7cccb4168b8e76f0e70e5bcd463daf08e483c15d 7cccb4168b8e76f0e70e5bcd463daf08e483c15d
Download Url (Computed) https://github.com/IUXGames/EasyIK/archive/7cccb4168b8e76f0e70e5bcd463daf08e483c15d.zip https://github.com/IUXGames/EasyIK/archive/7cccb4168b8e76f0e70e5bcd463daf08e483c15d.zip
Icon Url https://raw.githubusercontent.com/IUXGames/EasyIK/7cccb4168b8e76f0e70e5bcd463daf08e483c15d/addons/easyik/icons/icon_easy_ik.svg
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Preview Insert
Type image
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Thumbnail https://raw.githubusercontent.com/IUXGames/EasyIK/refs/heads/main/images/capture1.png
Preview Insert
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Thumbnail https://raw.githubusercontent.com/IUXGames/EasyIK/refs/heads/main/images/capture2.png
Preview Insert
Type image
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Thumbnail https://raw.githubusercontent.com/IUXGames/EasyIK/refs/heads/main/images/capture3.png
Preview Insert
Type image
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Thumbnail https://raw.githubusercontent.com/IUXGames/EasyIK/refs/heads/main/images/capture4.png