Edit of asset "GDSignalR" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | GDSignalR | GDSignalR |
| Description |
GDSignalR is a pure GDScript ASP.NET Core SignalR client for Godot 4.3+. It lets Godot projects connect directly to SignalR hubs over WebSocket, listen for server events, send hub messages, and invoke hub methods without requiring C#, Mono, native plugins, or external binaries. This addon is useful for multiplayer games, realtime dashboards, chat systems, lobby systems, authentication flows, live game events, and any Godot project that needs realtime communication with an ASP.NET Core backend. Features: * Pure GDScript implementation * Works with Godot 4.3+ * Connect to ASP.NET Core SignalR hubs * Receive hub events with callbacks * Send messages to server methods * Invoke server methods and await results * Lightweight addon structure * No native bindings * No C# dependency inside Godot * Includes demo projects for chat room, guess-the-word, and login/register flows * Includes .NET 8 example servers for testing Basic usage: 1. Copy `addons/GDSignalR/` into your Godot project. 2. Enable the plugin from Project Settings → Plugins. 3. Create a `HubConnection`, connect to your hub URL, register callbacks, and send/invoke hub methods. GDSignalR is designed for developers building Godot clients with ASP.NET Core backends who want a simple, readable, and Godot-native SignalR solution. |
GDSignalR is a pure GDScript ASP.NET Core SignalR client for Godot 4.3+. It lets Godot projects connect directly to SignalR hubs over WebSocket, listen for server events, send hub messages, and invoke hub methods without requiring C#, Mono, native plugins, or external binaries. This addon is useful for multiplayer games, realtime dashboards, chat systems, lobby systems, authentication flows, live game events, and any Godot project that needs realtime communication with an ASP.NET Core backend. Features: * Pure GDScript implementation * Works with Godot 4.3+ * Connect to ASP.NET Core SignalR hubs * Receive hub events with callbacks * Send messages to server methods * Invoke server methods and await results * Lightweight addon structure * No native bindings * No C# dependency inside Godot * Includes demo projects for chat room, guess-the-word, and login/register flows * Includes .NET 8 example servers for testing Basic usage: 1. Copy `addons/GDSignalR/` into your Godot project. 2. Enable the plugin from Project Settings → Plugins. 3. Create a `HubConnection`, connect to your hub URL, register callbacks, and send/invoke hub methods. GDSignalR is designed for developers building Godot clients with ASP.NET Core backends who want a simple, readable, and Godot-native SignalR solution. |
| Category | Scripts | Scripts |
| License | MIT | MIT |
| Repository Provider | GitHub | GitHub |
| Repository Url | https://github.com/HenryAbraham733/godot-signalr | https://github.com/HenryAbraham733/godot-signalr |
| Issues Url | https://github.com/HenryAbraham733/godot-signalr/issues | https://github.com/HenryAbraham733/godot-signalr/issues |
| Godot version | Godot 4.3 | Godot 4.3 |
| Version String | 1.0.0 | 1.0.0 |
| Download Commit | 9f2b2df896cba655f8ac7ff5024d61c5321d7ce7 | 9f2b2df896cba655f8ac7ff5024d61c5321d7ce7 |
| Download Url (Computed) | https://github.com/HenryAbraham733/godot-signalr/archive/9f2b2df896cba655f8ac7ff5024d61c5321d7ce7.zip | https://github.com/HenryAbraham733/godot-signalr/archive/9f2b2df896cba655f8ac7ff5024d61c5321d7ce7.zip |
| Icon Url |
https://raw.githubusercontent.com/HenryAbraham733/godot-signalr/main/addons/GDSignalR/icon.png
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https://raw.githubusercontent.com/HenryAbraham733/godot-signalr/main/addons/GDSignalR/icon.png
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