Edit of asset "Easy" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | Easy | Easy |
| Description |
EasyStore is a lightweight, modular save system addon for Godot 4. Add it to your project once, then call a single function from any script to save and load game data — with full backend flexibility and zero boilerplate. Whether you are building a 2D platformer, a 3D action game, a narrative adventure, or any project that needs reliable save/load mechanics, EasyStore gives you pluggable backends (Local and Steam Cloud out of the box), multi-backend synchronization with automatic conflict resolution, versioned data migrations, autosave with configurable intervals, per-slot metadata and thumbnails, atomic writes with backup rotation, in-memory caching with dirty tracking, and a complete save API that just works. Works as a global singleton — no per-scene setup, no custom node attachment required. Simply save() / load() / sync() and await. Add backends at runtime, register migrations once, configure conflict strategies, and let EasyStore handle everything else. The backend system is fully extensible and documented for custom cloud providers. EasyStore — Local + Steam Cloud, one line of code, zero friction. The official documentation is available in this link: https://iuxgames.github.io/EasyStore_WebSite/ EasyStore — IUX Games, Isaackiux. |
EasyStore is a lightweight, modular save system addon for Godot 4. Add it to your project once, then call a single function from any script to save and load game data — with full backend flexibility and zero boilerplate. Whether you are building a 2D platformer, a 3D action game, a narrative adventure, or any project that needs reliable save/load mechanics, EasyStore gives you pluggable backends (Local and Steam Cloud out of the box), multi-backend synchronization with automatic conflict resolution, versioned data migrations, autosave with configurable intervals, per-slot metadata and thumbnails, atomic writes with backup rotation, in-memory caching with dirty tracking, and a complete save API that just works. Works as a global singleton — no per-scene setup, no custom node attachment required. Simply save() / load() / sync() and await. Add backends at runtime, register migrations once, configure conflict strategies, and let EasyStore handle everything else. The backend system is fully extensible and documented for custom cloud providers. EasyStore — Local + Steam Cloud, one line of code, zero friction. The official documentation is available in this link: https://iuxgames.github.io/EasyStore_WebSite/ EasyStore — IUX Games, Isaackiux. |
| Category | Tools | Tools |
| License | MIT | MIT |
| Repository Provider | GitHub | GitHub |
| Repository Url | https://github.com/IUXGames/EasyStore | https://github.com/IUXGames/EasyStore |
| Issues Url | https://github.com/IUXGames/EasyStore/issues | https://github.com/IUXGames/EasyStore/issues |
| Godot version | Godot 4.4 | Godot 4.4 |
| Version String | 1.0.0 | 1.0.0 |
| Download Commit | 6b77620fb8871480cf5ed5da55b11d83130431a8 | 6b77620fb8871480cf5ed5da55b11d83130431a8 |
| Download Url (Computed) | https://github.com/IUXGames/EasyStore/archive/6b77620fb8871480cf5ed5da55b11d83130431a8.zip | https://github.com/IUXGames/EasyStore/archive/6b77620fb8871480cf5ed5da55b11d83130431a8.zip |
| Icon Url |
https://raw.githubusercontent.com/IUXGames/EasyStore/refs/heads/main/addons/easystore/Logo.png
|
https://raw.githubusercontent.com/IUXGames/EasyStore/refs/heads/main/addons/easystore/Logo.png
|