Edit of asset "TCA_Weather_System" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | TCA_Weather_System | |
| Description |
TCA Weather System v1.4.0 - Editor Integration and Performance Update TCA Weather System v1.4.0 - 编辑器集成与性能更新 --- What's New in v1.4.0 / 1.4.0 新特性 Editor Plugin Integration / 编辑器插件集成 English - Registered as an official Godot editor plugin (plugin.cfg) - "Add Weather to Scene" menu item for one-click weather setup - Plugin appears in Project Settings under Plugins - Weather controller automatically instantiated into the current scene 中文 - 注册为官方 Godot 编辑器插件 (plugin.cfg) - "Add Weather to Scene" 菜单项,一键添加天气系统 - 插件出现在项目设置的插件列表中 - 天气控制器自动实例化到当前场景 --- Weather Audio Signal System / 天气音频信号系统 English Exposes weather events as signals so developers can connect their own audio logic. - weather_type_changed(old_type, new_type): Emitted when weather type changes - rain_intensity_changed(intensity): Emitted when rain intensity changes - snow_intensity_changed(intensity): Emitted when snow intensity changes - fog_density_changed(density): Emitted when fog density changes - wind_gust_triggered(strength): Emitted on wind gusts 中文 将天气事件暴露为信号,方便开发者连接自己的音频逻辑。 - weather_type_changed(old_type, new_type): 天气类型变化时发射 - rain_intensity_changed(intensity): 降雨强度变化时发射 - snow_intensity_changed(intensity): 降雪强度变化时发射 - fog_density_changed(density): 雾密度变化时发射 - wind_gust_triggered(strength): 阵风触发时发射 --- Performance Optimization / 性能优化 English - VegetationWindDriver: Replaced find_children_by_type() with material registration system - Eliminates per-frame scene tree traversal for vegetation wind updates - Wind updates now O(n) where n equals registered materials, not total scene nodes - Significant performance improvement for large or complex scenes 中文 - VegetationWindDriver: 将 find_children_by_type() 替换为材质注册系统 - 消除了植被风力更新时的每帧场景树遍历 - 风力更新现在的时间复杂度为 O(n),n 为已注册材质数量,而非场景节点总数 - 对大型或复杂场景有显著的性能提升 --- New Files in v1.4.0 / 1.4.0 新增文件 TCA_Weather_System/ ├── plugin.cfg # Editor plugin registration / 编辑器插件注册 ├── plugin.gd # Editor plugin script / 编辑器插件脚本 ├── scripts/ │ ├── EnvironmentManager.gd # Updated with weather signals / 更新天气信号 │ └── VegetationWindDriver.gd # Updated with registration system / 更新注册系统 --- Quick Start / 快速上手 One-Click Scene Setup / 一键场景设置 Use the editor menu: Project - Tools - Add Weather to Scene Or manually: var weather = preload("res://addons/TCA_Weather_System/weather_controller.tscn").instantiate() add_child(weather) --- Weather Audio Integration Example / 天气音频集成示例 func _ready(): var env = $WeatherController env.rain_intensity_changed.connect(func(intensity): if intensity > 0.5: $RainAudio.play() else: $RainAudio.stop() ) env.wind_gust_triggered.connect(func(strength): $GustAudio.volume_db = linear_to_db(strength) $GustAudio.play() ) --- Material Registration Example / 材质注册示例 func _ready(): var wind_driver = get_node("/root/World/VegetationWindDriver") if wind_driver: wind_driver.register_material(tree_material) wind_driver.register_material(grass_material) wind_driver.register_material(flower_material) --- Volumetric Clouds / 体积云 var sky = $EnvironmentManager.sky_material sky.set_shader_parameter("cloud_density", 0.3) sky.set_shader_parameter("cloud_shadow", 0.5) sky.set_shader_parameter("wind_direction", 45.0) --- Wetness Effect / 湿润效果 var wetness = $TerrainWetness wetness.wetness_strength = 0.8 wetness.dry_speed = 0.1 --- Fog Control / 雾控制 var env = $WorldEnvironment.environment env.fog_height = 10.0 env.fog_density = 0.15 * rain_intensity --- Performance Tuning / 性能调优 Setting Low Medium High Ultra Wave Layers 1 2 3 3 Cloud Layers 1 2 3 3 Volumetric Clouds Off Low Mid Full Wetness Effects Off Low Full Full Particle Count 30% 60% 100% 100% Mobile Recommended: Low Quality --- Changelog / 更新日志 v1.4.0 English - Added editor plugin integration (plugin.cfg + plugin.gd) - Added "Add Weather to Scene" menu item - Added weather audio signal system (5 new signals) - Fixed VegetationWindDriver per-frame scene tree traversal performance issue - Updated EnvironmentManager with weather signal emissions 中文 - 新增编辑器插件集成 (plugin.cfg + plugin.gd) - 新增 "Add Weather to Scene" 菜单项 - 新增天气音频信号系统 (5 个新信号) - 修复 VegetationWindDriver 每帧遍历场景树的性能问题 - 更新 EnvironmentManager 添加天气信号发射 v1.3.0 - Added volumetric cloud system with self-shadowing - Added enhanced fog system with weather blending - Enhanced day/night cycle with sunrise/sunset effects - Added rain visual improvements and ground wetness - Added particle system optimization for mobile v1.2.0 - Added dynamic terrain wetness system - Added vegetation interaction system - Improved performance controller v1.1.0 - Added performance optimization system - Added global wind system with gust and turbulence - Added weather transition and forecast system v1.0.0 - Core water rendering system (Gerstner Waves, God Rays) - Sky and atmosphere system (Rayleigh + Mie scattering) - Environment management (10+ weather presets, seasons, day/night) --- Credits / 致谢 Author: ks222 Volumetric Clouds: Custom raymarching implementation Sky Shader: Inspired by UE5 atmospheric scattering Water Shader: Custom Gerstner wave implementation --- License / 协议 MIT License - Free for commercial and personal use. MIT 协议 - 免费用于商业和个人用途。 |
TCA Weather System v1.4.0 - Editor Integration and Performance Update TCA Weather System v1.4.0 - 编辑器集成与性能更新 --- What's New in v1.4.0 / 1.4.0 新特性 Editor Plugin Integration / 编辑器插件集成 English - Registered as an official Godot editor plugin (plugin.cfg) - "Add Weather to Scene" menu item for one-click weather setup - Plugin appears in Project Settings under Plugins - Weather controller automatically instantiated into the current scene 中文 - 注册为官方 Godot 编辑器插件 (plugin.cfg) - "Add Weather to Scene" 菜单项,一键添加天气系统 - 插件出现在项目设置的插件列表中 - 天气控制器自动实例化到当前场景 --- Weather Audio Signal System / 天气音频信号系统 English Exposes weather events as signals so developers can connect their own audio logic. - weather_type_changed(old_type, new_type): Emitted when weather type changes - rain_intensity_changed(intensity): Emitted when rain intensity changes - snow_intensity_changed(intensity): Emitted when snow intensity changes - fog_density_changed(density): Emitted when fog density changes - wind_gust_triggered(strength): Emitted on wind gusts 中文 将天气事件暴露为信号,方便开发者连接自己的音频逻辑。 - weather_type_changed(old_type, new_type): 天气类型变化时发射 - rain_intensity_changed(intensity): 降雨强度变化时发射 - snow_intensity_changed(intensity): 降雪强度变化时发射 - fog_density_changed(density): 雾密度变化时发射 - wind_gust_triggered(strength): 阵风触发时发射 --- Performance Optimization / 性能优化 English - VegetationWindDriver: Replaced find_children_by_type() with material registration system - Eliminates per-frame scene tree traversal for vegetation wind updates - Wind updates now O(n) where n equals registered materials, not total scene nodes - Significant performance improvement for large or complex scenes 中文 - VegetationWindDriver: 将 find_children_by_type() 替换为材质注册系统 - 消除了植被风力更新时的每帧场景树遍历 - 风力更新现在的时间复杂度为 O(n),n 为已注册材质数量,而非场景节点总数 - 对大型或复杂场景有显著的性能提升 --- New Files in v1.4.0 / 1.4.0 新增文件 TCA_Weather_System/ ├── plugin.cfg # Editor plugin registration / 编辑器插件注册 ├── plugin.gd # Editor plugin script / 编辑器插件脚本 ├── scripts/ │ ├── EnvironmentManager.gd # Updated with weather signals / 更新天气信号 │ └── VegetationWindDriver.gd # Updated with registration system / 更新注册系统 --- Quick Start / 快速上手 One-Click Scene Setup / 一键场景设置 Use the editor menu: Project - Tools - Add Weather to Scene Or manually: var weather = preload("res://addons/TCA_Weather_System/weather_controller.tscn").instantiate() add_child(weather) --- Weather Audio Integration Example / 天气音频集成示例 func _ready(): var env = $WeatherController env.rain_intensity_changed.connect(func(intensity): if intensity > 0.5: $RainAudio.play() else: $RainAudio.stop() ) env.wind_gust_triggered.connect(func(strength): $GustAudio.volume_db = linear_to_db(strength) $GustAudio.play() ) --- Material Registration Example / 材质注册示例 func _ready(): var wind_driver = get_node("/root/World/VegetationWindDriver") if wind_driver: wind_driver.register_material(tree_material) wind_driver.register_material(grass_material) wind_driver.register_material(flower_material) --- Volumetric Clouds / 体积云 var sky = $EnvironmentManager.sky_material sky.set_shader_parameter("cloud_density", 0.3) sky.set_shader_parameter("cloud_shadow", 0.5) sky.set_shader_parameter("wind_direction", 45.0) --- Wetness Effect / 湿润效果 var wetness = $TerrainWetness wetness.wetness_strength = 0.8 wetness.dry_speed = 0.1 --- Fog Control / 雾控制 var env = $WorldEnvironment.environment env.fog_height = 10.0 env.fog_density = 0.15 * rain_intensity --- Performance Tuning / 性能调优 Setting Low Medium High Ultra Wave Layers 1 2 3 3 Cloud Layers 1 2 3 3 Volumetric Clouds Off Low Mid Full Wetness Effects Off Low Full Full Particle Count 30% 60% 100% 100% Mobile Recommended: Low Quality --- Changelog / 更新日志 v1.4.0 English - Added editor plugin integration (plugin.cfg + plugin.gd) - Added "Add Weather to Scene" menu item - Added weather audio signal system (5 new signals) - Fixed VegetationWindDriver per-frame scene tree traversal performance issue - Updated EnvironmentManager with weather signal emissions 中文 - 新增编辑器插件集成 (plugin.cfg + plugin.gd) - 新增 "Add Weather to Scene" 菜单项 - 新增天气音频信号系统 (5 个新信号) - 修复 VegetationWindDriver 每帧遍历场景树的性能问题 - 更新 EnvironmentManager 添加天气信号发射 v1.3.0 - Added volumetric cloud system with self-shadowing - Added enhanced fog system with weather blending - Enhanced day/night cycle with sunrise/sunset effects - Added rain visual improvements and ground wetness - Added particle system optimization for mobile v1.2.0 - Added dynamic terrain wetness system - Added vegetation interaction system - Improved performance controller v1.1.0 - Added performance optimization system - Added global wind system with gust and turbulence - Added weather transition and forecast system v1.0.0 - Core water rendering system (Gerstner Waves, God Rays) - Sky and atmosphere system (Rayleigh + Mie scattering) - Environment management (10+ weather presets, seasons, day/night) --- Credits / 致谢 Author: ks222 Volumetric Clouds: Custom raymarching implementation Sky Shader: Inspired by UE5 atmospheric scattering Water Shader: Custom Gerstner wave implementation --- License / 协议 MIT License - Free for commercial and personal use. MIT 协议 - 免费用于商业和个人用途。 |
| Category | Shaders | |
| License | MIT | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/kS222138/TCA_Weather_System/ | |
| Issues Url | https://github.com/kS222138/TCA_Weather_System/issues | |
| Godot version | Godot 4.6 | |
| Version String | 1.4.0 | 1.4.0 |
| Download Commit | 42e9d4f5d56c1103a75071cf5e83dadf414fd4a8 | 42e9d4f5d56c1103a75071cf5e83dadf414fd4a8 |
| Download Url (Computed) | https://github.com/kS222138/TCA_Weather_System/archive/42e9d4f5d56c1103a75071cf5e83dadf414fd4a8.zip | https://github.com/kS222138/TCA_Weather_System/archive/42e9d4f5d56c1103a75071cf5e83dadf414fd4a8.zip |
| Icon Url |
https://raw.githubusercontent.com/kS222138/1/main/icon(1).png
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