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Title |
State Machine |
|
Description |
Finite State Machine for managing different States that anything can be in. For example, an Enemy can "Attack", "Patrol", "Idle", etc. |
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Category |
Scripts |
|
License |
MIT |
|
Repository Provider |
GitHub |
|
Repository Url |
https://github.com/AlecSouthward/state-machine
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|
Issues Url |
https://github.com/AlecSouthward/state-machine/issues
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|
Godot version |
Godot 4.6 |
Godot 4.6 |
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Version String |
2.0.1 |
2.0.1 |
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Download Commit |
35cf319bc89e9a5a8c3f0699fd5eb5d7fc39d96e |
35cf319bc89e9a5a8c3f0699fd5eb5d7fc39d96e |
|
Download Url (Computed) |
https://github.com/AlecSouthward/state-machine/archive/35cf319bc89e9a5a8c3f0699fd5eb5d7fc39d96e.zip
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https://github.com/AlecSouthward/state-machine/archive/35cf319bc89e9a5a8c3f0699fd5eb5d7fc39d96e.zip
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Icon Url |
https://i.imgur.com/o1FKd4q.png
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https://i.imgur.com/o1FKd4q.png
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