Edit of asset "TCA_Weather_System" New
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| Title | TCA_Weather_System | |
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TCA Weather System - Complete Environment System Version: 1.1.0 Godot Version: 4.6+ Author: 222 License: MIT --- Overview English TCA Weather System is a complete environment system for Godot 4.6+ that brings cinematic weather effects to your game. Version 1.1.0 adds performance optimization, wind system, weather transition, and weather forecast on top of the production-grade water and sky shaders. All features are zero-texture, procedurally generated, and optimized for mobile devices. 中文 TCA Weather System 是 Godot 4.6+ 的完整环境系统,为你的游戏带来电影级天气效果。1.1.0 版本在原有生产级水体着色器基础上,新增性能优化、风场系统、天气平滑过渡和天气预报功能。所有功能零纹理、程序化生成,并针对移动设备优化。 --- What's New in v1.1.0 Performance Optimization System Module Class Description Performance Controller PerformanceController Auto-adjusts graphics quality based on FPS. 4 quality levels (Low/Medium/High/Ultra). Quality Preset QualityPreset Save/load quality presets as .tres files for different devices. Wind and Cloud System Module Class Description Wind Controller WindController Global wind system with gust, turbulence, and direction smoothing. Cloud Driver CloudDriver Cloud movement driven by wind direction. Smooth cloud offset animation. Weather Transition System Module Class Description Weather Transition WeatherTransition Smooth weather transitions with custom curves and callbacks. Weather Forecast WeatherForecast Probability-based weather prediction with auto-change timer. --- Features Water Rendering System English · Gerstner Waves: 3-layer physical waves with crest curling and steepness control. Realistic ocean motion. · Dynamic Normals: 4-layer procedural normals + wave normals blending. Zero texture dependencies. · Caustics: Real-time procedural caustics with sun direction rotation. Projects onto underwater geometry. · Foam System: Crest foam + breaking foam + shoreline foam with smoothstep threshold blending. · God Rays: Volumetric light shafts with dynamic density and decay. Surface + underwater rendering. · Spectral Highlights: Rainbow-colored dispersion. Realistic light refraction simulation. · Underwater Effects: Fog + distortion + caustics + god rays with flow direction animation. · Reflection: Screen Space Reflection + Fresnel effect + adjustable blur. · Rain Ripples: Procedural raindrop ripples with density control. 中文 · Gerstner 波:3 层物理波浪,支持波峰卷曲和陡峭度控制 · 动态法线:4 层程序化法线 + 波浪法线混合 · 焦散:实时程序化焦散,随太阳方向旋转 · 泡沫系统:波峰泡沫 + 破碎泡沫 + 岸边泡沫 · 光柱:体积光柱,水面 + 水下双重渲染 · 光谱高光:彩虹色色散 · 水下效果:雾效 + 扭曲 + 焦散 + 光柱 · 反射:屏幕空间反射 + 菲涅尔效应 · 雨滴涟漪:程序化雨滴效果 Sky and Atmosphere System English · Atmospheric Scattering: Rayleigh + Mie scattering. Realistic sunset and sunrise colors. · Cloud System: 3-layer dynamic clouds with wind movement and depth effect. · Stars and Moon: Procedural stars with twinkling, moon with glow and spherical mapping. · Weather Integration: Rain/snow/fog intensity affects sky color and cloud cover. 中文 · 大气散射:瑞利散射 + 米氏散射 · 云层系统:3 层动态云层,支持风向移动 · 星星与月亮:程序化星星带闪烁效果 · 天气集成:雨/雪/雾强度影响天空颜色 Environment Management System English · Wind Controller: Global wind system with gust, turbulence, and direction control. · Weather Controller: Rain/snow/fog intensity control with 10+ weather presets. · Season Controller: Summer/autumn/winter/spring transition with color tint. · Time Controller: Day/night cycle with sun angle, color, and intensity. · Reflection System: Automatic cubemap update for realistic water reflections. · Performance Controller: Auto-adjust graphics quality based on FPS (New in v1.1.0) · Weather Transition: Smooth weather transitions with custom curves (New in v1.1.0) · Weather Forecast: Probability-based weather prediction (New in v1.1.0) 中文 · 风控制器:全局风系统,支持阵风、湍流 · 天气控制器:10+ 种天气预设 · 季节控制器:四季过渡 · 时间控制器:日夜循环 · 反射系统:自动更新 Cubemap · 性能控制器:根据帧率自动调节画质 · 天气过渡:平滑天气切换 · 天气预报:概率天气预测 Particle Systems English · Rain Particles: Dynamic rain with adjustable intensity and spread. · Snow Particles: Dynamic snow with fluttering effect. · Rain Ripples: Water surface ripples triggered by raindrops. 中文 · 雨粒子:动态雨滴 · 雪粒子:动态雪花 · 雨滴涟漪:雨滴触发的水面涟漪 --- Weather Presets Weather Rain Snow Fog Cloud Description clear 0 0 0 0.1 Sunny, clear sky light_rain 0.3 0 0.2 0.6 Light drizzle rain 0.7 0 0.3 0.8 Moderate rain heavy_rain 1.0 0 0.5 0.95 Heavy downpour light_snow 0 0.4 0.2 0.7 Light snowfall snow 0 0.7 0.4 0.85 Moderate snowfall heavy_snow 0 1.0 0.6 0.95 Heavy blizzard fog 0 0 0.9 0.5 Dense fog storm 0.9 0 0.4 0.98 Thunderstorm clouded 0 0 0.2 0.8 Overcast --- Installation English 1. Download from GitHub Releases or Godot Asset Library 2. Copy the addons/TCA_Weather_System folder to your project's addons/ directory 3. Open Godot Editor -> Project -> Project Settings -> Plugins 4. Enable "TCA Weather System" 5. Restart the editor 中文 1. 从 GitHub Releases 或 Godot Asset Library 下载 2. 将 addons/TCA_Weather_System 文件夹复制到项目的 addons/ 目录 3. 打开 Godot 编辑器 -> 项目 -> 项目设置 -> 插件 4. 启用 "TCA Weather System" 5. 重启编辑器 --- Quick Start ```gdscript # Add weather system to your scene # Simply drag weather_controller.tscn into your scene # Get environment manager reference var env = $EnvironmentManager # Control weather env.set_weather("rain") env.set_weather("snow") env.set_weather("clear") # Control wind env.set_wind(Vector2(1, 0), 0.6) # Control time env.set_time(14.5) env.auto_time = true env.time_speed = 0.1 # Control season env.set_season("autumn") env.season_progress = 0.5 # Performance Control (New in v1.1.0) var perf = $PerformanceController perf.apply_quality(PerformanceController.Quality.LOW) perf.auto_adjust = true # Wind Control (New in v1.1.0) var wind = $WindController wind.set_wind(Vector2(1, 0), 8.0) wind.add_affected_node($CloudDriver) # Weather Forecast (New in v1.1.0) var forecast = $WeatherForecast forecast.auto_change = true forecast.change_interval = 300.0 forecast.weather_changed.connect(func(from, to): print("Weather changing from ", from, " to ", to) ) # Weather Transition (New in v1.1.0) var transition = $WeatherTransition transition.start_transition("clear", "rain", 3.0) # Get current state print(env.get_weather_description()) print(env.get_wind_description()) print(env.get_current_time_string()) # Listen to events func _ready(): env.weather_changed.connect(_on_weather_changed) env.time_changed.connect(_on_time_changed) func _on_weather_changed(type, rain, snow, fog): print("Weather changed to: ", type) func _on_time_changed(time, hour, minute): print("Time: ", hour, ":", minute) ``` --- Performance Tuning Quality Levels Setting Low Medium High Ultra Wave Layers 1 2 3 3 Cloud Layers 1 2 3 3 God Rays Off On On On Spectral Highlights Off Off On On Particle Count 30% 60% 100% 100% Shadow Quality Off Low Medium High Anti-Aliasing Off FXAA FXAA MSAA 2x Mobile Devices (Low Quality) · 1-layer waves · No god rays · No spectral highlights · 30% particle count Desktop (Ultra Quality) · 3-layer waves · Full god rays · Spectral highlights · 100% particle count --- File Structure ``` TCA_Weather_System/ ├── materials/ │ ├── water_material.tres │ └── water_material.tscn ├── nodes/ │ └── world_environment.tscn ├── particles/ │ ├── rain_particles.tscn │ └── snow_particles.tscn ├── precipitation/ │ ├── heavy_rain.tres │ ├── heavy_snow.tres │ ├── rain.tres │ └── snow.tres ├── presets/ # New in v1.1.0 │ ├── low_quality.tres │ ├── medium_quality.tres │ └── high_quality.tres ├── scripts/ │ ├── EnvironmentManager.gd │ ├── PerformanceController.gd # New │ ├── WindController.gd # New │ ├── CloudDriver.gd # New │ ├── WeatherTransition.gd # New │ ├── WeatherForecast.gd # New │ ├── QualityPreset.gd # New │ ├── PrecipitationResource.gd │ ├── SeasonResource.gd │ ├── SkyColourResource.gd │ ├── WeatherController.gd │ ├── WeatherOccurrenceResource.gd │ └── WeatherResource.gd ├── seasons/ │ ├── summer.tres │ └── winter.tres ├── shaders/ │ ├── tca_water_shader.gdshader │ └── weather_system_sky.gdshader ├── textures/ ├── weather/ │ ├── clouded.tres │ ├── fine.tres │ ├── heavy_rain.tres │ ├── heavy_snow.tres │ ├── rain.tres │ └── snow.tres └── weather_controller.tscn ``` --- Changelog Version 1.1.0 English · Added Performance Controller with 4 quality levels and auto-adjust · Added Wind Controller with gust, turbulence, and smoothing · Added Cloud Driver for wind-driven cloud movement · Added Weather Transition with custom curves and callbacks · Added Weather Forecast with probability-based prediction · Added Quality Preset resource system · Added low/medium/high quality preset files · Updated main scene with all new modules · Performance optimized for mobile devices 中文 · 新增性能控制器,支持 4 级画质和自动调节 · 新增风场控制器,支持阵风、湍流和平滑过渡 · 新增云层驱动器,云层随风移动 · 新增天气过渡系统,支持自定义曲线 · 新增天气预报系统,基于概率预测天气 · 新增画质预设资源系统 · 新增低/中/高画质预设文件 · 更新主场景,集成所有新模块 · 移动端性能优化 Version 1.0.0 English · Initial release · 3-layer Gerstner wave system · 4-layer procedural normal generation · Real-time caustics with sun direction rotation · Foam system with crest, breaking, and shoreline foam · God rays with surface and underwater rendering · Spectral highlights for rainbow dispersion · Underwater effects · Sky shader with atmospheric scattering and 3-layer clouds · Environment manager with wind, weather, season, and time control · 10+ weather presets · Rain and snow particle systems · Mobile-optimized, zero external textures 中文 · 首次发布 · 3 层 Gerstner 波系统 · 4 层程序化法线生成 · 实时焦散 · 泡沫系统 · 光柱效果 · 光谱高光 · 水下效果 · 天空着色器 · 环境管理器 · 10+ 种天气预设 · 雨和雪粒子系统 · 移动端优化,零外部纹理 --- License MIT License - Free for personal and commercial use. |
TCA Weather System - Complete Environment System Version: 1.2.0 Godot Version: 4.6+ Author: 222 License: MIT Overview English TCA Weather System is a complete environment system for Godot 4.6+ that brings cinematic weather effects to your game. Version 1.2.0 adds dynamic terrain wetness and vegetation interaction, on top of performance optimization, wind system, weather transition, forecast, and production-grade water & sky shaders. All features are zero-texture, procedurally generated, and fully optimized for mobile devices. 中文 TCA Weather System 是适用于 Godot 4.6+ 的完整环境系统,为游戏提供电影级天气效果。1.2.0 版本在原有画质优化、风场、天气过渡、天气预报、专业水/天空着色器基础上,新增动态地形湿润效果与植被交互系统。所有功能均为程序化生成、无外部纹理,并针对移动端深度优化。 What's New in v1.2.0 Dynamic Terrain Wetness System - Automatic wetness texture blending based on rain intensity - Wetness drying over time after rain stops - Support for custom terrain/ground materials - Mobile-friendly performance profile Vegetation Interaction System - Grass & foliage wind sway - Branch and leaf animation synced with global wind - Rain impact reaction on vegetation - Vertex animation only (low performance cost) Further Optimizations - Reduced shader instruction count for mobile - Optimized wetness rendering for Adreno 610+ - Improved vegetation culling & LOD support - Stability fixes for low-end devices What's New in v1.1.0 Performance Optimization System Module Class Description Performance Controller PerformanceController Auto-adjusts graphics quality based on FPS. 4 quality levels (Low/Medium/High/Ultra). Quality Preset QualityPreset Save/load quality presets as .tres files for different devices. Wind and Cloud System Module Class Description Wind Controller WindController Global wind system with gust, turbulence, and direction smoothing. Cloud Driver CloudDriver Cloud movement driven by wind direction. Smooth cloud offset animation. Weather Transition System Module Class Description Weather Transition WeatherTransition Smooth weather transitions with custom curves and callbacks. Weather Forecast WeatherForecast Probability-based weather prediction with auto-change timer. Features Water Rendering System English - Gerstner Waves: 3-layer physical waves with crest curling and steepness control. - Dynamic Normals: 4-layer procedural normals + wave normals blending. - Caustics: Real-time procedural caustics with sun direction rotation. - Foam System: Crest foam + breaking foam + shoreline foam. - God Rays: Volumetric light shafts with dynamic density. - Spectral Highlights: Rainbow-colored dispersion. - Underwater Effects: Fog + distortion + caustics + god rays. - Reflection: Screen Space Reflection + Fresnel effect. - Rain Ripples: Procedural raindrop ripples. 中文 - Gerstner 波:3 层物理波浪,支持波峰卷曲 - 动态法线:4 层程序化法线混合 - 焦散:实时程序化焦散 - 泡沫系统:波峰、破碎、岸边泡沫 - 光柱:体积光效果 - 光谱高光:彩虹色散 - 水下效果:雾效 + 扭曲 + 焦散 - 反射:屏幕空间反射 + 菲涅尔效应 - 雨滴涟漪:水面雨滴波纹 Sky and Atmosphere System English - Atmospheric Scattering: Rayleigh + Mie scattering. - Cloud System: 3-layer dynamic clouds with wind movement. - Stars and Moon: Procedural stars with twinkling. - Weather Integration: Rain/snow/fog affects sky color. 中文 - 大气散射:瑞利 + 米氏散射 - 云层系统:3 层动态云层,随风移动 - 星星与月亮:程序化闪烁星星 - 天气集成:雨雪雾强度影响天空色调 Environment Management System English - Wind Controller: Global wind with gust & turbulence. - Weather Controller: 10+ weather presets. - Season Controller: Four seasons transition. - Time Controller: Day/night cycle. - Reflection System: Automatic cubemap update. - Performance Controller: Auto quality by FPS. - Weather Transition: Smooth blending. - Weather Forecast: Probability-based prediction. - Terrain Wetness: Dynamic wet/dry system (NEW in 1.2.0) - Vegetation Interaction: Wind-sway foliage (NEW in 1.2.0) 中文 - 风控制器:全局风场 - 天气控制器:10+ 预设 - 季节控制器:四季切换 - 时间控制器:日夜循环 - 反射系统:自动立方贴图 - 性能控制器:帧率自适应画质 - 天气过渡:平滑切换 - 天气预报:概率预测 - 地形湿润:动态干湿效果(1.2.0 新增) - 植被交互:草木随风摆动(1.2.0 新增) Particle Systems English - Rain Particles - Snow Particles - Rain Ripples 中文 - 雨粒子 - 雪粒子 - 雨滴涟漪 Weather Presets Weather Rain Snow Fog Cloud Description clear 0 0 0 0.1 Sunny, clear sky light_rain 0.3 0 0.2 0.6 Light drizzle rain 0.7 0 0.3 0.8 Moderate rain heavy_rain 1.0 0 0.5 0.95 Heavy downpour light_snow 0 0.4 0.2 0.7 Light snowfall snow 0 0.7 0.4 0.85 Moderate snowfall heavy_snow 0 1.0 0.6 0.95 Heavy blizzard fog 0 0 0.9 0.5 Dense fog storm 0.9 0 0.4 0.98 Thunderstorm clouded 0 0 0.2 0.8 Overcast Installation English 1. Download from GitHub Releases or Godot Asset Library 2. Copy the addons/TCA_Weather_System folder to your project's addons/ directory 3. Open Godot Editor -> Project -> Project Settings -> Plugins 4. Enable "TCA Weather System" 5. Restart the editor 中文 1. 从 GitHub Releases 或资源库下载 2. 将 addons/TCA_Weather_System 复制到项目 addons/ 3. 编辑器 -> 项目 -> 项目设置 -> 插件 4. 启用「TCA Weather System」 5. 重启编辑器 Quick Start gdscript # Add weather_controller.tscn to your scene var env = $EnvironmentManager # Weather env.set_weather("rain") env.set_weather("clear") # Wind env.set_wind(Vector2(1, 0), 0.6) # Time env.set_time(14.5) env.auto_time = true # Season env.set_season("autumn") # Performance var perf = $PerformanceController perf.apply_quality(PerformanceController.Quality.LOW) perf.auto_adjust = true # Wind var wind = $WindController wind.set_wind(Vector2(1, 0), 8.0) # Forecast var forecast = $WeatherForecast forecast.auto_change = true forecast.change_interval = 300.0 # Transition var transition = $WeatherTransition transition.start_transition("clear", "rain", 3.0) # ——— NEW in v1.2.0 ——— # Terrain Wetness var wetness = $TerrainWetness wetness.enable_auto_wetness = true wetness.set_terrain_material($Terrain.material_override) # Vegetation Interaction var vegetation = $VegetationInteraction vegetation.add_grass_node($Grass) vegetation.wind_sway_strength = 1.2 Performance Tuning Quality Levels Setting Low Medium High Ultra Wave Layers 1 2 3 3 Cloud Layers 1 2 3 3 God Rays Off On On On Spectral Highlights Off Off On On Wetness Effects Off Low Full Full Vegetation Sway Off Simple Full Full Particle Count 30% 60% 100% 100% Shadow Quality Off Low Medium High Anti-Aliasing Off FXAA FXAA MSAA 2x Mobile Devices (Low) - 1-layer waves - No god rays - No spectral highlights - 30% particles - No wetness/vegetation effects Desktop (Ultra) - Full 3-layer water - God rays & spectral highlights - Full wetness & vegetation - 100% particles File Structure (v1.2.0 Updated) plaintext TCA_Weather_System/ ├── materials/ ├── nodes/ ├── particles/ ├── precipitation/ ├── presets/ ├── scripts/ │ ├── EnvironmentManager.gd │ ├── PerformanceController.gd │ ├── WindController.gd │ ├── CloudDriver.gd │ ├── WeatherTransition.gd │ ├── WeatherForecast.gd │ ├── QualityPreset.gd │ ├── TerrainWetness.gd # NEW 1.2.0 │ ├── VegetationInteraction.gd # NEW 1.2.0 │ └── ... ├── seasons/ ├── shaders/ ├── textures/ ├── weather/ └── weather_controller.tscn Changelog Version 1.2.0 English - Added Dynamic Terrain Wetness system - Added Vegetation Interaction with wind sway - Optimized shaders for low-end mobile GPUs - Stability and bug fixes - Updated example scene with new modules 中文 - 新增动态地形湿润系统 - 新增植被交互、草木随风摆动 - 针对低端手机 GPU 进一步优化着色器 - 修复稳定性问题 - 更新示例场景 Version 1.1.0 English - Added Performance Controller with 4 quality levels - Added Wind Controller & Cloud Driver - Added Weather Transition & Forecast - Added quality preset system - Mobile performance optimization 中文 - 新增性能控制器与4档画质 - 新增风场与云层驱动 - 新增天气过渡与天气预报 - 新增画质预设系统 - 移动端性能优化 Version 1.0.0 English - Initial release - Full water & sky shader system - 10+ weather presets - Rain & snow particles - Mobile-optimized, zero-texture 中文 - 初始版本 - 完整水与天空着色器 - 10+ 天气预设 - 雨雪粒子系统 - 移动端优化、无外部纹理 License MIT License - Free for personal and commercial use. |
| Category | Shaders | |
| License | MIT | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/kS222138/TCA_Weather_System/ | |
| Issues Url | https://github.com/kS222138/TCA_Weather_System/issues | |
| Godot version | Godot 4.6 | |
| Version String | 1.1.0 | 1.2.0 |
| Download Commit | 589ffa6cea76b5798bdfaff26821f6100849ad1e | 2592fb5b667d0acbd2978b592d7c0f1c8b81e35e |
| Download Url (Computed) | https://github.com/kS222138/TCA_Weather_System/archive/589ffa6cea76b5798bdfaff26821f6100849ad1e.zip | https://github.com/kS222138/TCA_Weather_System/archive/2592fb5b667d0acbd2978b592d7c0f1c8b81e35e.zip |
| Icon Url |
https://raw.githubusercontent.com/kS222138/1/main/icon(1).png
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