Edit of asset "Material Baker" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | Material Baker | |
| Description | A Godot 4.4+ tool for automatic baking of shader materials into images and packing them into Texture2DArray resources live in the editor (re-baking on every resource change) and optionally at runtime (generating arrays on scene play in build). | |
| Category | Tools | |
| License | MIT | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/Radivarig/godot-material-baker | |
| Issues Url | https://github.com/Radivarig/godot-material-baker/issues | |
| Godot version | Godot 4.4 | |
| Version String | 1.0.1 | 1.0.1 |
| Download Commit | 14b37ab17252c85df31fc9607c53e7c9598902b5 | 14b37ab17252c85df31fc9607c53e7c9598902b5 |
| Download Url (Computed) | https://github.com/Radivarig/godot-material-baker/archive/14b37ab17252c85df31fc9607c53e7c9598902b5.zip | https://github.com/Radivarig/godot-material-baker/archive/14b37ab17252c85df31fc9607c53e7c9598902b5.zip |
| Icon Url |
https://raw.githubusercontent.com/Radivarig/godot-material-baker/refs/heads/main/images/material_baker_icon.png
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