Edit of asset "Any AudioManager" Accepted

Old/Current New/Edit
Title Any AudioManager Any AudioManager
Description Any AudioManager is a global plugin for managing any audiotype(Omni, 2D, and 3D) efficiently in Godot. It automatically create dictionary and cache, and can be called with simple function.

list of function to use:
is_playing(key: StringName) -> bool
play_sfx_once(key: StringName) -> void
play_sfx(key: StringName) -> void
play_sfx_2d(key: StringName, pos: Vector2) -> void
play_sfx_3d(key: StringName, pos: Vector3) -> void
play_music(key: StringName, loop: bool = true) -> void
play_music_2d(key: StringName, pos: Vector2, loop: bool = true) -> void
stop_music() -> void
stop_by_key(key: StringName) -> void
stop_all_active() -> void

or if you want to use audio setting or other things, you can modify the script, add wrapper function, and use the audio setting index :

_execute_play(key: StringName, type: AudioType, bus: StringName, pos: Variant, volume: float = 0.0, pitch: float = 1.0, loop: bool = false, audio_setting_index: int = -1) -> void

License is CC0, credit is appreciated but not required.
Any AudioManager is a global plugin for managing any audiotype(Omni, 2D, and 3D) efficiently in Godot. It automatically create dictionary and cache, and can be called with simple function.

list of function to use:
is_playing(key: StringName) -> bool
play_sfx_once(key: StringName) -> void
play_sfx(key: StringName) -> void
play_sfx_2d(key: StringName, pos: Vector2) -> void
play_sfx_3d(key: StringName, pos: Vector3) -> void
play_music(key: StringName, loop: bool = true) -> void
play_music_2d(key: StringName, pos: Vector2, loop: bool = true) -> void
stop_music() -> void
stop_by_key(key: StringName) -> void
stop_all_active() -> void

or if you want to use audio setting or other things, you can modify the script, add wrapper function, and use the audio setting index :

_execute_play(key: StringName, type: AudioType, bus: StringName, pos: Variant, volume: float = 0.0, pitch: float = 1.0, loop: bool = false, audio_setting_index: int = -1) -> void

License is CC0, credit is appreciated but not required.
Category Tools Tools
License CC0 CC0
Repository Provider GitHub GitHub
Repository Url https://github.com/ashmys/any_audio_manager_main https://github.com/ashmys/any_audio_manager_main
Issues Url https://github.com/ashmys/any_audio_manager_main/issues https://github.com/ashmys/any_audio_manager_main/issues
Godot version Godot 4.6 Godot 4.6
Version String 1.2 1.2
Download Commit 0e23593a8fc65333fb84c1095c3d030552f01ff9 0e23593a8fc65333fb84c1095c3d030552f01ff9
Download Url (Computed) https://github.com/ashmys/any_audio_manager_main/archive/0e23593a8fc65333fb84c1095c3d030552f01ff9.zip https://github.com/ashmys/any_audio_manager_main/archive/0e23593a8fc65333fb84c1095c3d030552f01ff9.zip
Icon Url https://raw.githubusercontent.com/ashmys/any_audio_manager_main/main/addons/any_audio_manager/Images/any_audio_manager_logo.png
https://raw.githubusercontent.com/ashmys/any_audio_manager_main/main/addons/any_audio_manager/Images/any_audio_manager_logo.png
Preview Insert
Type image
Image/Video URL https://raw.githubusercontent.com/ashmys/any_audio_manager_main/main/addons/any_audio_manager/Images/Screenshots/Screenshot%202.png
Thumbnail
Preview Insert
Type image
Image/Video URL https://raw.githubusercontent.com/ashmys/any_audio_manager_main/main/addons/any_audio_manager/Images/Screenshots/Screenshot%203.png
Thumbnail
Preview Insert
Type image
Image/Video URL https://raw.githubusercontent.com/ashmys/any_audio_manager_main/main/addons/any_audio_manager/Images/Screenshots/Screenshot%206.png
Thumbnail