Edit of asset "Godot Runtime Bridge" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | Godot Runtime Bridge | |
| Description |
Agentic game development and runtime automation for Godot 4.5+ GRB enables prompt-driven Godot development, including workflows where you can build and iterate without manually operating the editor yourself. The AssetLib package provides the runtime bridge addon; the full GRB 2.0 proof workflow requires the GitHub repo. |
Agentic game development and runtime automation for Godot 4.5+ Godot Runtime Bridge (GRB) lets you build, test, and debug your Godot game entirely via prompting your AI tools (i.e. Cursor) — no need to work in the editor. A TCP debug server and MCP bridge connects your agent to your running game: you describe what you want in your agent's GUI, the agent launches the game, observes it, edits code, and verifies. Full develop → observe → verify loops. |
| Category | Tools | |
| License | MIT | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/Aesthetic-Engine/godot-runtime-bridge | |
| Issues Url | https://github.com/Aesthetic-Engine/godot-runtime-bridge/issues | |
| Godot version | Godot 4.5 | |
| Version String | 2.0.1 | 1.0.0 |
| Download Commit | 2159bc8a95f9050c908a4e5cda464808b423a332 | bee67463089ce1ff6fa53e9cbb92a490b051e45a |
| Download Url (Computed) | https://github.com/Aesthetic-Engine/godot-runtime-bridge/archive/2159bc8a95f9050c908a4e5cda464808b423a332.zip | https://github.com/Aesthetic-Engine/godot-runtime-bridge/archive/bee67463089ce1ff6fa53e9cbb92a490b051e45a.zip |
| Icon Url |
https://raw.githubusercontent.com/Aesthetic-Engine/godot-runtime-bridge/main/media/icon.png
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