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Description |
Plugin for Godot that adds a projectile system in 2D&3D. There are four projectile classes (2 each for 2D & 3D), base one and extended, to which you can add more stuff, like changing speed every second or making it disappear only after interacting with 3 objects. Also includes two more plugins: NZ_projectiles_custom (adds a new projectile class that is much more customizable, but harder to work with) and NZ_projectiles_emitter (adds nodes with which you can emit projectiles). Both plugins require the main one - NZ_projectiles, but if you don't need those extra plugins, you can just remove them. |
Plugin for Godot that adds a projectile system in 2D&3D. There are four projectile classes (2 each for 2D & 3D), base one and extended, to which you can add more stuff, like changing speed every second or making it disappear only after interacting with 3 objects. Also includes two more plugins: NZ_projectiles_custom (adds a new projectile class that is much more customizable, but harder to work with) and NZ_projectiles_emitter (adds nodes with which you can emit projectiles). Both plugins require the main one - NZ_projectiles, but if you don't need those extra plugins, you can just remove them. |