Edit of asset "Input Manager" Accepted

Old/Current New/Edit
Title Input Manager Input Manager
Description InputManager is a plugin for Godot 4.5x used to receive and handle gamepad events, as well as to configure inputs in an easier and more practical way. Each gamepad action can be named and assigned a key to be handled according to the player's actions. Action buttons can have their states changed to PRESSED (when held down), RELEASED (when the button is released), ONESHOT (for a single shot), and TOGGLE (to toggle the value).

Features include:
Select the device connected to the pc
Configurable Deadzone for analog sticks and triggers buttons
Toggle, Oneshot, and Release Events
Dynamic Action and Button Mapping
Support for Multiple Gamepads
Built-in Signals for easy integration
Controller Vibration (Rumble)
Script or Inspector Configuration

Perfect for 3D or 2D games of any genre — platformer, shooter, racing, RPG, and more.
Category Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/Saulo-de-Souza/InputManager
Issues Url https://github.com/Saulo-de-Souza/InputManager/issues
Godot version Godot 4.5
Version String 2.0.0 2.0.0
Download Commit e40bfd773f49910d29073b119285a7bb1dde813c e40bfd773f49910d29073b119285a7bb1dde813c
Download Url (Computed) https://github.com/Saulo-de-Souza/InputManager/archive/e40bfd773f49910d29073b119285a7bb1dde813c.zip https://github.com/Saulo-de-Souza/InputManager/archive/e40bfd773f49910d29073b119285a7bb1dde813c.zip
Icon Url https://raw.githubusercontent.com/Saulo-de-Souza/InputManager/49681df2bf9303793512eac84341b55d35308675/addons/input_manager/icon.svg