Edit of asset "Godot Android Live Wallpaper" Accepted

Old/Current New/Edit
Title Godot Android Live Wallpaper
Description Make your Godot Android app run as a live wallpaper in the background.

How to use:
- Keep (Ignore asset root) checked then click Install.
- (Recommended) Go to Project -> Reload Current Project.
- Go to Project -> Project settings -> Plugins.
- Enable LiveWallpaper plugin.
- Add LiveWallpaper node using the plus add-node button in the Scene tab.

Before Export:
- Go to Project -> Install Android Build Template.
- From Project -> Export -> Android, Enable 'Use Gradle Build'.

Once the LiveWallpaper node has been added to the scene. You can:

reference it from any script and start live wallpaper service by calling start_live_wallpaper_service() method:
$LiveWallpaper.start_live_wallpaper_service()

Or connect to its signals by clicking connect from the Node tab then Signals. For example, connecting to signal visibility_changed(visibility:bool) to receive visibility updates, or from code as follows:
$LiveWallpaper.visibility_changed.connect(is_user_viewing_my_wallpaper)

Live Wallpaper settings:
A LiveWallpaper docked tab is going to show up next to Filesystem. From there you can set the wallpaper name and preview picture. The wallpaper name is going to show up in the live wallpaper picker, and the preview picture is going to show up as a thumbnail. Other metadata such as author and context URL are optional if you toggled show Info In Preview on.

Tip:
I recommend adding */Editor/* to your Project->Export->[Any Platform Preset]->Resources->Filter to exclude folders from project. This will prevent any assets inside a folder named Editor from being included in the Export including some Editor-only files from this plugin.
Make your Godot Android app run as a live wallpaper in the background.

How to use:
- Keep (Ignore asset root) checked then click Install.
- (Recommended) Go to Project -> Reload Current Project.
- Go to Project -> Project settings -> Plugins.
- Enable LiveWallpaper plugin.
- Add LiveWallpaper node using the plus add-node button in the Scene tab.

Before Export:
- Go to Project -> Install Android Build Template.
- From Project -> Export -> Android, Enable 'Use Gradle Build'.

Once the LiveWallpaper node has been added to the scene. You can:

reference it from any script and start live wallpaper service by calling start_live_wallpaper_service() method:
$LiveWallpaper.start_live_wallpaper_service()

Or connect to its signals by clicking connect from the Node tab then Signals. For example, connecting to signal visibility_changed(visibility:bool) to receive visibility updates, or from code as follows:
$LiveWallpaper.visibility_changed.connect(is_user_viewing_my_wallpaper)

Live Wallpaper settings:
A LiveWallpaper docked tab is going to show up next to Filesystem. From there you can set the wallpaper name and preview picture. The wallpaper name is going to show up in the live wallpaper picker, and the preview picture is going to show up as a thumbnail. Other metadata such as author and context URL are optional if you toggled show Info In Preview on.

Tip:
I recommend adding */Editor/* to your Project->Export->[Any Platform Preset]->Resources->Filter to exclude folders from project. This will prevent any assets inside a folder named Editor from being included in the Export including some Editor-only files from this plugin.
Category Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/TheOathMan/Godot-Android-Live-Wallpaper
Issues Url https://github.com/TheOathMan/Godot-Android-Live-Wallpaper/issues
Godot version Godot 4.5
Version String 1.6.0
Download Commit 0d3b7815005681b27d88eb42aefec802902cd0bd
Download Url (Computed) https://github.com/TheOathMan/Godot-Android-Live-Wallpaper/archive/0d3b7815005681b27d88eb42aefec802902cd0bd.zip
Icon Url https://raw.githubusercontent.com/TheOathMan/Godot-Android-Live-Wallpaper/refs/heads/addons/logo.png