Edit of asset "PlanarReflector-CPP" Accepted

Old/Current New/Edit
Title PlanarReflector-CPP
Description A high-performance planar reflection system for Godot 4.4+ written in C++ with GDExtension, designed for performance with some nice quality of life configuration options

New (v 1.0.3) - Fixed some memory leaks and crashes. Very stable version.

New (v 1.0.2)
-New compositor effect with experimental effect to hide intersecting objects (hide underwater objects)
-Updated binaries for MacOs, Linux and Windows
-Changes to how Editor mode works. In Editor mode, make sure to select the PlanarReflectorCPP node and click on it's mesh object in the scene. This will refresh the reflection in the editor.

Core Functionality
-Real-time planar reflections with geometric accuracy
-Very performant written in C++ via GDExtensions
-Pixel art optimized - Works perfectly with SubViewport downscaling
-Dual rendering system - Separate game and editor modes
-Layer-based filtering - Control what objects appear in reflections
-Custom environments - Independent lighting for reflected scenes

Reflection & Performance Features
-Camera mode detection - Automatic perspective/orthographic handling
-Reflection offset system - Fine-tune reflection positioning
-LOD (Level of Detail) - Distance-based performance optimization
-Update frequency control - Balance quality vs performance
-Movement threshold detection - Only update when camera moves
-Configurable reflection layers - You can define what Visibility Layers get reflection
-Cached calculations - Minimize redundant computations
A high-performance planar reflection system for Godot 4.4+ written in C++ with GDExtension, designed for performance with some nice quality of life configuration options

New (v 1.0.3) - Fixed some memory leaks and crashes. Very stable version.

New (v 1.0.2)
-New compositor effect with experimental effect to hide intersecting objects (hide underwater objects)
-Updated binaries for MacOs, Linux and Windows
-Changes to how Editor mode works. In Editor mode, make sure to select the PlanarReflectorCPP node and click on it's mesh object in the scene. This will refresh the reflection in the editor.

Core Functionality
-Real-time planar reflections with geometric accuracy
-Very performant written in C++ via GDExtensions
-Pixel art optimized - Works perfectly with SubViewport downscaling
-Dual rendering system - Separate game and editor modes
-Layer-based filtering - Control what objects appear in reflections
-Custom environments - Independent lighting for reflected scenes

Reflection & Performance Features
-Camera mode detection - Automatic perspective/orthographic handling
-Reflection offset system - Fine-tune reflection positioning
-LOD (Level of Detail) - Distance-based performance optimization
-Update frequency control - Balance quality vs performance
-Movement threshold detection - Only update when camera moves
-Configurable reflection layers - You can define what Visibility Layers get reflection
-Cached calculations - Minimize redundant computations
Category 3D Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/DanTrz/Godot-PlanarReflector-CPP
Issues Url https://github.com/DanTrz/Godot-PlanarReflector-CPP/issues
Godot version Godot 4.4
Version String 1.0.2
Download Commit 2e136feff3dffd16f8166d0a44c7df7526473394 2e136feff3dffd16f8166d0a44c7df7526473394
Download Url (Computed) https://github.com/DanTrz/Godot-PlanarReflector-CPP/archive/2e136feff3dffd16f8166d0a44c7df7526473394.zip https://github.com/DanTrz/Godot-PlanarReflector-CPP/archive/2e136feff3dffd16f8166d0a44c7df7526473394.zip
Icon Url https://raw.githubusercontent.com/DanTrz/Godot-PlanarReflector-CPP/9d079165f8ae7fce550fd71654693949a0df4882/addons/PlanarReflectorCpp/SupportFiles/icons_reflection.png