Edit of asset "Scatter2D" New
Old/Current | New/Edit | |
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Title | Scatter2D | |
Description | This is an add-on for Godot 4, which automates the positioning of assets in a scene 2d. |
This is an add-on for Godot 4, which automates the positioning of assets in a scene 2d. The basic setup is as follows: A Scatter2D node holds the positionning rules that can be edited in the inspector. This panel is very similar to Blender's modifier stack panel. Some modifiers create points, others change their transforms. You mix different modifiers in order to obtain the result you need. One or more ScatterItem nodes to select which asset you want to place. One or more ScatterShape items to define the area where the scattering happens. |
Category | 2D Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/alex9978/scatter2d | |
Issues Url | https://github.com/alex9978/scatter2d/issues | |
Godot version | Godot 4.3 | |
Version String | 1.0 | |
Download Commit | e5b0ff63f3b04cb4ed3226936a86682d0c310b51 | |
Download Url (Computed) | https://github.com/alex9978/scatter2d/archive/e5b0ff63f3b04cb4ed3226936a86682d0c310b51.zip | |
Icon Url |
https://raw.githubusercontent.com/alex9978/scatter2d/refs/heads/v4/icon.png
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