Edit of asset "CityCrafter3D" Accepted
| Old/Current | New/Edit | |
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| Title | CityCrafter3D | |
| Description |
This is a city generator that builds 3D cities using a slot-based grid system. Each block can be different sizes (1x1, 2x1, 2x2), and blocks are assigned district types (residential, commercial, industrial) using noise or random placement. - Buildings are placed based on the district and density settings, and can be reused by saving the CityConfiguration resource. - Visuals and materials are pulled from your assigned assets in the configuration. - Support for further subdivision and smaller subroads in residential zones. - All generated components are standalone nodes within the world, allowing for post-generation adjustments. UPDATE 1.0.1 = Updated .gitattribute file to play nice with the Asset Library, and added some additional examples in the main scene. |
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| Category | 3D Tools | |
| License | MIT | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/immaculate-lift-studio/CityCrafter3D | |
| Issues Url | https://github.com/immaculate-lift-studio/CityCrafter3D/issues | |
| Godot version | Godot 4.4 | |
| Version String | 1.0.1 | 1.0.1 |
| Download Commit | 38289a7c20bc75732d6830e0c4efe7e7881ca8f7 | |
| Download Url (Computed) | https://github.com/immaculate-lift-studio/CityCrafter3D/archive/38289a7c20bc75732d6830e0c4efe7e7881ca8f7.zip | |
| Icon Url |
https://raw.githubusercontent.com/immaculate-lift-studio/CityCrafter3D/refs/heads/main/addons/citycrafter/assets/citycrafter_icon.png
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