Edit of asset "Comedot Ultimate Template [4.5]" Accepted

Old/Current New/Edit
Title Comedot Ultimate Template [4.5]
Description All-in-one project template & components framework: Basically nodes but for gameplay. Optimized for 2D pixel art.

• Includes components for platformer/overhead/tile-based movement, combat, interactions, inventory, turn-based logic etc.
• Handles tricky edge case issues in physics, stats, collectibles, climbing etc.
• UI controls like stat HUDs, buttons for special skills etc.
• Scenes for Logo → Main Menu → Options, Input Remapping, Pause Overlay & simple game examples.
• Save/Load player preferences in config file with `Settings.anyName = 69`
• Helper functions & debugging tools like realtime charts for monitoring variables.
• Free-to-use 3rd-party assets for quick prototyping.

Even if you don't need the template or components, you can cherry-pick specific code to use in your own scripts.

This is a work in constant progress! For delicious details & the latest version, gaze upon the glorious GitHub repository: https://github.com/InvadingOctopus/comedot/tree/develop

Tilesets: https://kenney.nl/assets/1-bit-pack
Font: Jayvee Enaguas (HarvettFox96) https://www.dafont.com/pixel-operator.font
All-in-one project template & components framework: Basically Nodes but for gameplay. Optimized for 2D pixel art.

• Includes components for different types of player movement, combat, collectibles, inventory, turn-based logic, AI etc.
• Takes care of tricky gameplay polish issues related to stats, interactions, physics, climbing, tile-based movement etc.
• UI controls like a stats HUD, buttons for special skills, etc.
• Scenes for Logo → Main Menu → Options, Input Remapping, Pause Overlay and short example games.
• Save/Load player preferences in config file with `Settings.anyName = 69`
• Helper functions & debugging tools like realtime charts for monitoring variables.
• Free-to-use 3rd-party assets for quick prototyping.

Even if you don't need the template or components, you can copy some of the logic code to use in your own scripts, or just yoink Tools.gd

This is a work of pAsSiOn in constant progress! For more deets & the latest version, lookieloo the Develop branch: https://github.com/InvadingOctopus/comedot/tree/develop

Tilesets: https://kenney.nl/assets/1-bit-pack
Font: Jayvee Enaguas (HarvettFox96) https://www.dafont.com/pixel-operator.font
Category Templates
License MIT
Repository Provider GitHub
Repository Url https://github.com/invadingoctopus/comedot
Issues Url https://github.com/invadingoctopus/comedot/issues
Godot version Godot 4.5
Version String 4.5.0.100.96 4.5.0.30.69
Download Commit 7c9cdf221dc74f41b351f98d3e145e953e2f9ab8 6f46a6e79da8e94be3775f9ed5d5215580796ce2
Download Url (Computed) https://github.com/invadingoctopus/comedot/archive/7c9cdf221dc74f41b351f98d3e145e953e2f9ab8.zip https://github.com/invadingoctopus/comedot/archive/6f46a6e79da8e94be3775f9ed5d5215580796ce2.zip
Icon Url https://i.imgur.com/UJnNERn.png
Preview Update
Type image
Image/Video URL https://raw.githubusercontent.com/InvadingOctopus/comedot-media/refs/heads/main/Screenshots/Comedock.png
https://i.imgur.com/bwv00SO.png
Thumbnail https://raw.githubusercontent.com/InvadingOctopus/comedot-media/refs/heads/main/Screenshots/Comedock.png
https://i.imgur.com/bwv00SO.png
Preview Update
Type image
Image/Video URL https://raw.githubusercontent.com/InvadingOctopus/comedot-media/refs/heads/main/Screenshots/Components%20Tree.png
https://i.imgur.com/mQMtIAK.png
Thumbnail https://raw.githubusercontent.com/InvadingOctopus/comedot-media/refs/heads/main/Screenshots/Components%20Tree.png
https://i.imgur.com/mQMtIAK.png