Edit of asset "Character Step" New
Old/Current | New/Edit | |
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Title | Character Step | |
Description |
This static class helps CharacterBody3D objects ascend and descend ledges such as stairs. PhysicsServer3D.body_test_motion() is used to project the character as if they were moving up the ledge to test for collision. Then either a clear position is returned or the CharacterBody3D’s original position, where the body was before the projection, is returned to indicate the ledge can not be ascended or descended. This is a demo level that also includes a bare bones third person controller that shows how to use the script. If you are just after the script head here: https://github.com/PantheraDigital/GodotCharacterStep/blob/main/scripts/character_step.gd |
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Category | Scripts | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/PantheraDigital/GodotCharacterStep | |
Issues Url | https://github.com/PantheraDigital/GodotCharacterStep/issues | |
Godot version | Godot 4.4 | |
Version String | 1.0 | |
Download Commit | 052a82590a4af85bfa07d8538efeee3acdc96ac4 | |
Download Url (Computed) | https://github.com/PantheraDigital/GodotCharacterStep/archive/052a82590a4af85bfa07d8538efeee3acdc96ac4.zip | |
Icon Url |
https://raw.githubusercontent.com/PantheraDigital/GodotCharacterStep/refs/heads/main/assets/StepIcon.png
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Preview Update | ||
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Type | video | |
Image/Video URL |
https://youtu.be/a24Egn00hvs
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Thumbnail |
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