Edit of asset "Ballistic Solutions (GDScript, C#)" Accepted
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Title | Ballistic Solutions (GDScript, C#) | |
Description |
Library for calculating interception times, impact positions, and firing vectors, taking into account the velocities and accelerations of both projectile and target. Example: # ... @export var projectile_packed_scene: PackedScene var projectile_speed: float = 200 var projectile_acceleration: Vector2 = Vector2.ZERO func shoot(target: Target2D) -> void: var to_target: Vector2 = target.global_position - global_position var velocity: Vector2 = Bsc.best_firing_velocity_vector2(projectile_speed, to_target, target.velocity, projectile_acceleration, target.acceleration) if is_nan(velocity.x): print("Impossible to hit the target") return var new_projectile: Projectile2D = projectile_packed_scene.instantiate() new_projectile.global_position = global_position new_projectile.velocity = velocity new_projectile.acceleration = projectile_acceleration get_parent().add_child(new_projectile) |
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Category | Scripts | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/neclor/ballistic-solutions | https://github.com/neclor/godot-ballistic-deflection-calculator |
Issues Url | https://github.com/neclor/ballistic-solutions/issues | https://github.com/neclor/godot-ballistic-deflection-calculator/issues |
Godot version | Godot 4.0 | |
Version String | 4.0.1 | |
Download Commit | 491ffeb7be4816d9d913a09fcc37a500c4390f76 | |
Download Url (Computed) | https://github.com/neclor/ballistic-solutions/archive/491ffeb7be4816d9d913a09fcc37a500c4390f76.zip | https://github.com/neclor/godot-ballistic-deflection-calculator/archive/491ffeb7be4816d9d913a09fcc37a500c4390f76.zip |
Icon Url |
https://raw.githubusercontent.com/neclor/ballistic-solutions/main/icon.png
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