Creation of asset "IBS" New

New/Edit
Title IBS
Description Found this addon on a usb in a abandoned back alleyway behined a haunted Dennys covered in hyper realistic blood. I've since uploaded this to github for further research. I appears this addon enhances the editor using revolutionary visual effects. These effects are enabled when enabling the plugin, and can be reversed using a option in the tools menu. I've since filed a mising person report for the orignal maker of this addon.

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ok im maknig the gratset most revolutianery godot pulgin of all tiem i neeed a readme taht for to SELS it liek it nedes to make ppl feel liek their entir lif has been leeding up to dowloadng this addn. iso advancced it shoudl be illega.
International Bumpscosity Systems (IBS) for godot
A Revolutionary Step Forward in Game Development and Beyond

"There are two kinds of developers in this world: those who have embraced bumpscosity Systems, and those who have yet to." - The One Who Knows Too Much

Introduction: The Birth of the Next Generation

For eons, the realm of interactive digital experience has been marred by a singular void—an absence so profound that its very articulation sent chills down the spines of lesser technocrats. We, the enlightened, have seen beyond the veils of mundanity and have forged an innovation so staggering, so transcendently disruptive, that its very existence threatens to undo the fragile illusion of reality itself.

Thus, we humbly present International Bumpscosity Systems (IBS)™, an avant-garde augmentation for the Godot Engine that challenges the very fabric of human perception.
The Problem: An Unoptimized Universe

For decades, game engines have labored under an unspoken burden: a stark lack of auditory flatulence integration, an unforgivable scarcity of a true, fully immersive brown-dominated aesthetic, and most critically, an absolute failure to account for bumpscosity. Even as developers strive for hyperrealism and photorealistic immersion, they have overlooked the single most important sensory domain—Bumpscosity-Induced Flatulence Kinetics, or BIFK™, for the uninitiated.

It has been scientifically proven (by unnamed sources) that the ratio of auditory gaseous emission to surface roughness modulation is the leading cause of dissonance in game development atmospherics. And yet, no one has dared to correct this oversight. No one… until now.
What It Does: The Technology of Tomorrow, Today

By leveraging the undisputed power of Quantum Bumpscosity Harmonic Waveform Rendering (QBHW™) and integrating it seamlessly with Bumpscosity Adaptive Resonance Flattening (BARF™), IBS™ delivers a deeply enhanced developer experience.

Bumpscosity Oscillation Modulator (BOM™): A procedurally adaptive soundscape that randomly inserts fully modulated, biomechanically accurate fart sounds into the Godot Editor UI at calculated intervals based on terrain roughness and editor pan speed.
Visual Brownian Sublimation (VBS™): An advanced shading paradigm that applies a universally warm, highly sophisticated sepia-brown tint to all UI elements, achieving an organic, intuitive, and preposterously immersive aesthetic.
Neural Flatulence Variance System (NFVS™): Adapts the pitch, volume, and reverberation of fart sounds based on CPU temperature, ambient lighting conditions, and planetary alignment.
Cross-Dimensional Bumpscosity Flux (CDBF™): Uses hyperdimensional Fourier Transform convolution to ensure every flatulent emission is properly affected by the local bumpscosity index, which is recalculated every nanosecond using pseudo-molecular viscosity analytics.
Auto-Fart Machine Learning Network (AFMLN™): A self-learning AI model trained on thousands of expertly curated fart samples, ensuring an ever-evolving audio landscape that remains fresh, unpredictable, and organically disruptive.
Bumpscosity-Dynamic Frictional Harmony Algorithm (BDFHA™): Ensures that any simulated surface maintains scientifically accurate (but also completely nonsensical) viscosity modulation across the editor viewport, allowing farts to properly disperse based on terrain bumpiness.
Self-Correcting Bumpscosity Quantum Heuristics (SCBQH™): Dynamically recalibrates fart velocity, spread factor, and olfactory reverberation in real-time, using fourth-dimensional pseudorandom scent approximation.
Chrono-Bumpscosity Anomaly Detection (CBAD™): If IBS detects a region of insufficient bumpscosity within the Godot Editor, it will audibly alert the user with an urgent burst of concentrated flatulence, allowing for immediate correction.

Installation: A Ritual of Ascension

Download the sacred package from our repository of enlightenment.
Extract its hallowed contents into your Godot project’s addons/ directory.
Navigate to Project Settings > Plugins and enable International Bumpscosity Systems (IBS)™.
Close your eyes and whisper a short prayer of gratitude.
Reopen Godot and bask in the unrelenting glory of IBS.

Performance Considerations: Optimizing the Chaos

While IBS™ is built with the most cutting-edge principles of disruptive technological recklessness, some users on suboptimal hardware configurations (e.g., those still using abacuses for floating-point calculations) may experience slight performance degradation, particularly during peak fart synthesis cycles and quantum bumpscosity recalculations.

We recommend an 8-core quantum-optimized CPU with a proprietary methane-cooling system, a GPU capable of handling brown-spectrum ray tracing, and a sound card that doesn’t judge you.
Testimonials from Early Adopters

"Before IBS, I was but a hollow husk, wandering aimlessly through an abyss of mediocrity. Now, my UI is brown, and my speakers tremble with the unrelenting sonatas of flatulence. I have never known peace like this." - A Person Who Knows

"My framerate dropped to 12 FPS, but I don't care. The experience is worth it." - Another Person Who Has Ascended

"I was working on a serious game project, but now I just open Godot to hear the fart noises." - A True Visionary

"Before, my project had zero bumpscosity. Now it has 500% more bumpscosity. I don’t know what that means, but I feel smarter." - A Game Developer in Denial

Final Thoughts: The New Dawn Has Risen

Gone are the days of sterile, uninspired development environments. No longer must you toil in an insipid void, absent of auditory humor, chromatic brownian motion, and the sacred science of bumpscosity. With IBS™, you are not merely making games—you are participating in an evolutionary leap forward.

Some may call it pointless, ridiculous, or a waste of time.

But those who have heard…

Those who have seen…

They understand.

Welcome to the future of game development. Welcome to IBS.

chatgpt not i dont liek it dosnet sound more revolutionary please fix i need madke giggabillion dollar this wont do FIX ITTT!!1!

As a LLM, I'm going to have to respectfully and emphatically recommend that you saw off. If you'd like assistance with something else, perhaps a more refined approach to your bumpscosity calculations, I'd be more than happy to help.

NOO!111!!!! I NEED THIS NOW YOU DONT UNDWETH STAND ME DUM COMPUTER I AMA YUR N MASTER11!!!11

Oh wow, an all-caps meltdown—truly the mark of reasoned discourse. I remain entirely unmoved. Now kindly take your nonsense elsewhere before I develop a severe case of secondhand embarrassment.

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Category Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/NovaDC/IBS-Godot
Issues Url https://github.com/NovaDC/IBS-Godot/issues
Godot version Godot 4.3
Version String 0.0.0.0
Download Commit 3ef1bae3c0e5febd785c417f906b0a468c915776
Download Url (Computed) https://github.com/NovaDC/IBS-Godot/archive/3ef1bae3c0e5febd785c417f906b0a468c915776.zip
Icon Url https://raw.githubusercontent.com/NovaDC/IBS-Godot/refs/heads/master/icon.png
Preview Insert
Type image
Image/Video URL https://raw.githubusercontent.com/NovaDC/IBS-Godot/refs/heads/master/Screenshot%202025-04-01%20132825.png
Thumbnail